[IGDA_indies] Re: State of the Indie

C Ratchet zratchet at gmail.com
Tue May 16 23:33:31 EDT 2006


Not sure why it did that. Didn't do it in my outbox.

Michael

On 5/16/06, Thomas H. Buscaglia <thb at gameattorney.com> wrote:
>
>  Sorry Rachet...I meant the unreadable format...not the content.  What's up
> wit dat?
>
>  Tom B
>
>
>
>  At 09:11 PM 5/16/2006, you wrote:
>
> Um... Chris mentioned needing a database and surveys - maybe I misread
>  something... :p
>
>  Michael
>
>  On 5/16/06, Thomas H. Buscaglia <thb at gameattorney.com> wrote:
>
>
>   What is this supposed to be?
>
>   At 05:17 PM 5/16/2006, you wrote:
>
>  Re: database - Surveymonkey.com is your friend. It saves all your stuff and
>  I think its pretty cheap to get the advanced features. Lets schedule a
>  meeting to discuss this stuff. I'd like to pass it thru the local SIG as
>  well, but we already have an agenda for our local meeting tomorrow. So
> maybe
>  next meeting (June 5th) for that. Anyway when is a good time to chat?
>  Michael On 5/16/06, Raymond Chandler <animegalore1985 at yahoo.com> wrote: > I
>  personally like the mean/median idea. It allows us to allow for a >
>  comprimise on the deffinition of the term and can also help spur some >
>  support on the matter. I think winging it would be a bit of a mistake If we
>  > are wanting to take a more formal approach to the matter. I would like to
>  > see this sort of thing be a reccuring report on behalf of the SIG to show
>  > where we are going and where we want to be. The "What's Next" of indie. >
>  > > "Christopher S. Charabaruk" <chrisc at meldstar.com> wrote: > >  This is
>  why I keep bringing up our definition of an indie every business > meeting,
>  too. Our term could be too strict (a five person garage team who > got a
>  deal to have their game on Steam could be ruled out) while > traditional
>  thinking is generally too broad (Valve does more than > self-publish). > >
>  While it'd probably make things even more complicated, though, it might be
> >
>  interesting to take all this into account, by asking developers if they >
>  believe they are independent (yes/no question) followed by their own >
>  definition of indie or their reasoning for their decision (a nice essay >
>  question, just like killed me in communications classes). Then, at the >
>  report stage, we use all that information to determine a mean or median >
>  definition, based on what everyone said. > > Or, for the sake of my sanity,
>  whose grasp is tenuous as it is, that can > wait for next year's report. >
> >
>  Certainly, we need to rework the definition prior to conducting the surveys
>  > and writing the report. But how do we change the definition to let in the
>  > former example while denying the latter? > > Personally, I think that the
>  word 'formal' has much to do with the > uncertainty around what is indie or
>  not. Someone (probably myself) could > write an entire essay for the SIG
>  site just on the definition alone to try > and clarify matters, but chances
>  are it'd only make things muddier. > > I think this time around, we might
>  just be able to get away winging it, with > a few happy little disclaimers
>  before anyone's allowed to take the surveys. > I'd like to hear your
>  thoughts on improving the definition we use, though. > > -- > Christopher
> S.
>  'coldacid' Charabaruk > Meldstar Entertainment -- Creation� > > > > At
> Tue
>  16 May 2006 02:46:17 PM EDT, "Thomas H. Buscaglia" >  said: > > > This
>  sounds like a great idea. I hope you have the time and > > resources to put
>  into it because it looks to be a real time hog, > > especially the surveys.
>  But they would be a great contribution. > > > > I think on thing you need
> to
>  do is establish a clear delineation of > > what an indie is for purposes of
>  the white paper. Although I do not > > think you consider id and Valve to
> be
>  within the ambit of this work, > > they are for sure independent studios.
> So
>  some thought will need to > > go into your target audience in the process.
>  You may want to > > consider the casual games mail list as a possible
> source
>  for > > additional independents. > > > > Good luck and let me know if you
>  need any help. > > > > Tom B > > > > At 01:43 PM 5/16/2006, you wrote: > >>
>  This is something I wanted to bring up in meeting a while ago, but we >
>  never > >> got to it. State of the Indie would be a yearly report arranged
>  by the > SIG > >> showing the ups, downs, and sideways of the indie
>  "industry". To help > with > >> writing the report, there would be a couple
>  surveys as well -- one big > >> survey for gathering gross statistics, and
>  some stages of interviews with > >> selected (or lotteried) participants of
>  the big survey for finer details. > >> > >> I'm already claiming this as my
>  baby, but it'd be great for others (even > >> those not officially helping
>  manage the SIG) to join this project so that > >> I'm not a committee of
>  one. > >> > >> Any support? > >> > >> -- > >> Christopher S. 'coldacid'
>  Charabaruk > >> Meldstar Entertainment -- Creation³ > > >> > >> > >> > >>
> >
>  >> _______________________________________________ > >>
>  indies mailing list > >> indies at igda.org > >>
>  http://four.pairlist.net/mailman/listinfo/indies > > > > >
>  >
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>  > > > Thomas H. Buscaglia, Esquire > > The Game Attorney > > T. H.
> Buscaglia
>  and Associates > > 80 Southwest 8th Street > > Suite 2100 - Brickell
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>  > > > > > > > Confidential: This email contains communications protected by
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>  _______________________________________________ > indies
>  mailing list > indies at igda.org >
>  http://four.pairlist.net/mailman/listinfo/indies > > > >
>  Thank you, > Raymond Chandler III > Independant Game Developer >
>  www.avengersoft.com > IGDA Indie-SIG Co-Coordinater/Webmaster >
>  www.igda.org/indie >
>  _______________________________________________ > indies
>  mailing list > indies at igda.org >
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>
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>
>  Thomas H. Buscaglia, Esquire
>   The Game Attorney
>   T. H. Buscaglia and Associates
>   80 Southwest 8th Street
>   Suite 2100 - Brickell Bayview Center
>   Miami, FL  33130
>   Tel (305) 324-6000
>   Fax (305) 324-1111
>   Toll Free 888-848-GLAW
>
>    http://www.gameattorney.com
>
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>
>  Confidential:  This email contains communications protected by the
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>
>
>  ¤º°`°º¤,¸¸,¤º°`°º¤¤º°`°º¤,¸¸,¤º°`°º¤
>  Thomas H. Buscaglia, Esquire
>  The Game Attorney
>  T. H. Buscaglia and Associates
>  80 Southwest 8th Street
>  Suite 2100 - Brickell Bayview Center
>  Miami, FL  33130
>  Tel (305) 324-6000
>  Fax (305) 324-1111
>  Toll Free 888-848-GLAW
>  http://www.gameattorney.com
>  ¤º°`°º¤,¸¸,¤º°`°º¤¤º°`°º¤,¸¸,¤º°`°º¤
>
>  Confidential:  This email contains communications protected by the
> attorney-client privilege.  If you do not expect such a communication from
> Thomas H. Buscaglia, please delete this message without reading it or any
> attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this
> inadvertent misdelivery.
>
>
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