[IGDA_indies] Re: State of the Indie

C Ratchet zratchet at gmail.com
Tue May 16 21:11:51 EDT 2006


Um... Chris mentioned needing a database and surveys - maybe I misread
something... :p

Michael

On 5/16/06, Thomas H. Buscaglia <thb at gameattorney.com> wrote:
>
>  What is this supposed to be?
>
>  At 05:17 PM 5/16/2006, you wrote:
>
> Re: database - Surveymonkey.com is your friend. It saves all your stuff and
> I think its pretty cheap to get the advanced features. Lets schedule a
> meeting to discuss this stuff. I'd like to pass it thru the local SIG as
> well, but we already have an agenda for our local meeting tomorrow. So maybe
> next meeting (June 5th) for that. Anyway when is a good time to chat?
> Michael On 5/16/06, Raymond Chandler <animegalore1985 at yahoo.com> wrote: > I
> personally like the mean/median idea. It allows us to allow for a >
> comprimise on the deffinition of the term and can also help spur some >
> support on the matter. I think winging it would be a bit of a mistake If we
> > are wanting to take a more formal approach to the matter. I would like to
> > see this sort of thing be a reccuring report on behalf of the SIG to show
> > where we are going and where we want to be. The "What's Next" of indie. >
> > > "Christopher S. Charabaruk" <chrisc at meldstar.com> wrote: > >  This is
> why I keep bringing up our definition of an indie every business > meeting,
> too. Our term could be too strict (a five person garage team who > got a
> deal to have their game on Steam could be ruled out) while > traditional
> thinking is generally too broad (Valve does more than > self-publish). > >
> While it'd probably make things even more complicated, though, it might be >
> interesting to take all this into account, by asking developers if they >
> believe they are independent (yes/no question) followed by their own >
> definition of indie or their reasoning for their decision (a nice essay >
> question, just like killed me in communications classes). Then, at the >
> report stage, we use all that information to determine a mean or median >
> definition, based on what everyone said. > > Or, for the sake of my sanity,
> whose grasp is tenuous as it is, that can > wait for next year's report. > >
> Certainly, we need to rework the definition prior to conducting the surveys
> > and writing the report. But how do we change the definition to let in the
> > former example while denying the latter? > > Personally, I think that the
> word 'formal' has much to do with the > uncertainty around what is indie or
> not. Someone (probably myself) could > write an entire essay for the SIG
> site just on the definition alone to try > and clarify matters, but chances
> are it'd only make things muddier. > > I think this time around, we might
> just be able to get away winging it, with > a few happy little disclaimers
> before anyone's allowed to take the surveys. > I'd like to hear your
> thoughts on improving the definition we use, though. > > -- > Christopher S.
> 'coldacid' Charabaruk > Meldstar Entertainment -- Creation� > > > > At Tue
> 16 May 2006 02:46:17 PM EDT, "Thomas H. Buscaglia" >  said: > > > This
> sounds like a great idea. I hope you have the time and > > resources to put
> into it because it looks to be a real time hog, > > especially the surveys.
> But they would be a great contribution. > > > > I think on thing you need to
> do is establish a clear delineation of > > what an indie is for purposes of
> the white paper. Although I do not > > think you consider id and Valve to be
> within the ambit of this work, > > they are for sure independent studios. So
> some thought will need to > > go into your target audience in the process.
> You may want to > > consider the casual games mail list as a possible source
> for > > additional independents. > > > > Good luck and let me know if you
> need any help. > > > > Tom B > > > > At 01:43 PM 5/16/2006, you wrote: > >>
> This is something I wanted to bring up in meeting a while ago, but we >
> never > >> got to it. State of the Indie would be a yearly report arranged
> by the > SIG > >> showing the ups, downs, and sideways of the indie
> "industry". To help > with > >> writing the report, there would be a couple
> surveys as well -- one big > >> survey for gathering gross statistics, and
> some stages of interviews with > >> selected (or lotteried) participants of
> the big survey for finer details. > >> > >> I'm already claiming this as my
> baby, but it'd be great for others (even > >> those not officially helping
> manage the SIG) to join this project so that > >> I'm not a committee of
> one. > >> > >> Any support? > >> > >> -- > >> Christopher S. 'coldacid'
> Charabaruk > >> Meldstar Entertainment -- Creation³ > > >> > >> > >> > >> >
> >> _______________________________________________ > >>
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> _______________________________________________ > indies
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> Thank you, > Raymond Chandler III > Independant Game Developer >
> www.avengersoft.com > IGDA Indie-SIG Co-Coordinater/Webmaster >
> www.igda.org/indie >
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> Thomas H. Buscaglia, Esquire
>  The Game Attorney
>  T. H. Buscaglia and Associates
>  80 Southwest 8th Street
>  Suite 2100 - Brickell Bayview Center
>  Miami, FL  33130
>  Tel (305) 324-6000
>  Fax (305) 324-1111
>  Toll Free 888-848-GLAW
>
>  http://www.gameattorney.com
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