[IGDA_indies] Re: State of the Indie
Thomas H. Buscaglia
thb at gameattorney.com
Tue May 16 21:02:45 EDT 2006
What is this supposed to be?
At 05:17 PM 5/16/2006, you wrote:
>Re: database - Surveymonkey.com is your friend.
>It saves all your stuff and I think its pretty
>cheap to get the advanced features. Lets
>schedule a meeting to discuss this stuff. I'd
>like to pass it thru the local SIG as well, but
>we already have an agenda for our local meeting
>tomorrow. So maybe next meeting (June 5th) for
>that. Anyway when is a good time to chat?
>Michael On 5/16/06, Raymond Chandler
><animegalore1985 at yahoo.com> wrote: > I
>personally like the mean/median idea. It allows
>us to allow for a > comprimise on the
>deffinition of the term and can also help spur
>some > support on the matter. I think winging it
>would be a bit of a mistake If we > are wanting
>to take a more formal approach to the matter. I
>would like to > see this sort of thing be a
>reccuring report on behalf of the SIG to show >
>where we are going and where we want to be. The
>"What's Next" of indie. > > > "Christopher S.
>Charabaruk" <chrisc at meldstar.com>
>wrote: > > This is why I keep bringing up our
>definition of an indie every business > meeting,
>too. Our term could be too strict (a five person
>garage team who > got a deal to have their game
>on Steam could be ruled out) while > traditional
>thinking is generally too broad (Valve does more
>than > self-publish). > > While it'd probably
>make things even more complicated, though, it
>might be > interesting to take all this into
>account, by asking developers if they > believe
>they are independent (yes/no question) followed
>by their own > definition of indie or their
>reasoning for their decision (a nice essay >
>question, just like killed me in communications
>classes). Then, at the > report stage, we use
>all that information to determine a mean or
>median > definition, based on what everyone
>said. > > Or, for the sake of my sanity, whose
>grasp is tenuous as it is, that can > wait for
>next year's report. > > Certainly, we need to
>rework the definition prior to conducting the
>surveys > and writing the report. But how do we
>change the definition to let in the > former
>example while denying the latter? > >
>Personally, I think that the word 'formal' has
>much to do with the > uncertainty around what is
>indie or not. Someone (probably myself) could >
>write an entire essay for the SIG site just on
>the definition alone to try > and clarify
>matters, but chances are it'd only make things
>muddier. > > I think this time around, we might
>just be able to get away winging it, with > a
>few happy little disclaimers before anyone's
>allowed to take the surveys. > I'd like to hear
>your thoughts on improving the definition we
>use, though. > > -- > Christopher S. 'coldacid'
>Charabaruk > Meldstar Entertainment --
>Creation� > > > > At Tue 16 May 2006 02:46:17
>PM EDT, "Thomas H. Buscaglia" > said: > > >
>This sounds like a great idea. I hope you have
>the time and > > resources to put into it
>because it looks to be a real time hog, > >
>especially the surveys. But they would be a
>great contribution. > > > > I think on thing you
>need to do is establish a clear delineation
>of > > what an indie is for purposes of the
>white paper. Although I do not > > think you
>consider id and Valve to be within the ambit of
>this work, > > they are for sure independent
>studios. So some thought will need to > > go
>into your target audience in the process. You
>may want to > > consider the casual games mail
>list as a possible source for > > additional
>independents. > > > > Good luck and let me know
>if you need any help. > > > > Tom B > > > > At
>01:43 PM 5/16/2006, you wrote: > >> This is
>something I wanted to bring up in meeting a
>while ago, but we > never > >> got to it. State
>of the Indie would be a yearly report arranged
>by the > SIG > >> showing the ups, downs, and
>sideways of the indie "industry". To help >
>with > >> writing the report, there would be a
>couple surveys as well -- one big > >> survey
>for gathering gross statistics, and some stages
>of interviews with > >> selected (or lotteried)
>participants of the big survey for finer
>details. > >> > >> I'm already claiming this as
>my baby, but it'd be great for others (even > >>
>those not officially helping manage the SIG) to
>join this project so that > >> I'm not a
>committee of one. > >> > >> Any
>support? > >> > >> -- > >> Christopher S.
>'coldacid' Charabaruk > >> Meldstar
>Entertainment --
>Creation³ > > >> > >> > >> > >> > >>
>_______________________________________________ >
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> > > > > > >
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> > > > Thomas H. Buscaglia, Esquire > > The Game
>Attorney > > T. H. Buscaglia and Associates > >
>80 Southwest 8th Street > > Suite 2100 -
>Brickell Bayview Center > > Miami, FL 33130 > >
>Tel (305) 324-6000 > > Fax (305) 324-1111 > >
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> > > > > > > > Confidential: This email contains
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>_______________________________________________ >
> indies mailing list > indies at igda.org >
>http://four.pairlist.net/mailman/listinfo/indies
> > > > > Thank you, > Raymond Chandler III >
>Independant Game Developer >
>www.avengersoft.com > IGDA Indie-SIG
>Co-Coordinater/Webmaster > www.igda.org/indie >
>_______________________________________________ >
> indies mailing list > indies at igda.org >
>http://four.pairlist.net/mailman/listinfo/indies > > > </x-flowed>
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Thomas H. Buscaglia, Esquire
The Game Attorney
T. H. Buscaglia and Associates
80 Southwest 8th Street
Suite 2100 - Brickell Bayview Center
Miami, FL 33130
Tel (305) 324-6000
Fax (305) 324-1111
Toll Free 888-848-GLAW
http://www.gameattorney.com
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Confidential: This email contains communications
protected by the attorney-client privilege. If
you do not expect such a communication from
Thomas H. Buscaglia, please delete this message
without reading it or any attachment, and then
notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery.
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