[IGDA_indies] Re: State of the Indie

Thomas H. Buscaglia thb at gameattorney.com
Tue May 16 21:02:45 EDT 2006


What is this supposed to be?

At 05:17 PM 5/16/2006, you wrote:
>Re: database - Surveymonkey.com is your friend. 
>It saves all your stuff and I think its pretty 
>cheap to get the advanced features. Lets 
>schedule a meeting to discuss this stuff. I'd 
>like to pass it thru the local SIG as well, but 
>we already have an agenda for our local meeting 
>tomorrow. So maybe next meeting (June 5th) for 
>that. Anyway when is a good time to chat? 
>Michael On 5/16/06, Raymond Chandler 
><animegalore1985 at yahoo.com> wrote: > I 
>personally like the mean/median idea. It allows 
>us to allow for a > comprimise on the 
>deffinition of the term and can also help spur 
>some > support on the matter. I think winging it 
>would be a bit of a mistake If we > are wanting 
>to take a more formal approach to the matter. I 
>would like to > see this sort of thing be a 
>reccuring report on behalf of the SIG to show > 
>where we are going and where we want to be. The 
>"What's Next" of indie. > > > "Christopher S. 
>Charabaruk" <chrisc at meldstar.com> 
>wrote: > >  This is why I keep bringing up our 
>definition of an indie every business > meeting, 
>too. Our term could be too strict (a five person 
>garage team who > got a deal to have their game 
>on Steam could be ruled out) while > traditional 
>thinking is generally too broad (Valve does more 
>than > self-publish). > > While it'd probably 
>make things even more complicated, though, it 
>might be > interesting to take all this into 
>account, by asking developers if they > believe 
>they are independent (yes/no question) followed 
>by their own > definition of indie or their 
>reasoning for their decision (a nice essay > 
>question, just like killed me in communications 
>classes). Then, at the > report stage, we use 
>all that information to determine a mean or 
>median > definition, based on what everyone 
>said. > > Or, for the sake of my sanity, whose 
>grasp is tenuous as it is, that can > wait for 
>next year's report. > > Certainly, we need to 
>rework the definition prior to conducting the 
>surveys > and writing the report. But how do we 
>change the definition to let in the > former 
>example while denying the latter? > > 
>Personally, I think that the word 'formal' has 
>much to do with the > uncertainty around what is 
>indie or not. Someone (probably myself) could > 
>write an entire essay for the SIG site just on 
>the definition alone to try > and clarify 
>matters, but chances are it'd only make things 
>muddier. > > I think this time around, we might 
>just be able to get away winging it, with > a 
>few happy little disclaimers before anyone's 
>allowed to take the surveys. > I'd like to hear 
>your thoughts on improving the definition we 
>use, though. > > -- > Christopher S. 'coldacid' 
>Charabaruk > Meldstar Entertainment -- 
>Creation� > > > > At Tue 16 May 2006 02:46:17 
>PM EDT, "Thomas H. Buscaglia" >  said: > > > 
>This sounds like a great idea. I hope you have 
>the time and > > resources to put into it 
>because it looks to be a real time hog, > > 
>especially the surveys. But they would be a 
>great contribution. > > > > I think on thing you 
>need to do is establish a clear delineation 
>of > > what an indie is for purposes of the 
>white paper. Although I do not > > think you 
>consider id and Valve to be within the ambit of 
>this work, > > they are for sure independent 
>studios. So some thought will need to > > go 
>into your target audience in the process. You 
>may want to > > consider the casual games mail 
>list as a possible source for > > additional 
>independents. > > > > Good luck and let me know 
>if you need any help. > > > > Tom B > > > > At 
>01:43 PM 5/16/2006, you wrote: > >> This is 
>something I wanted to bring up in meeting a 
>while ago, but we > never > >> got to it. State 
>of the Indie would be a yearly report arranged 
>by the > SIG > >> showing the ups, downs, and 
>sideways of the indie "industry". To help > 
>with > >> writing the report, there would be a 
>couple surveys as well -- one big > >> survey 
>for gathering gross statistics, and some stages 
>of interviews with > >> selected (or lotteried) 
>participants of the big survey for finer 
>details. > >> > >> I'm already claiming this as 
>my baby, but it'd be great for others (even > >> 
>those not officially helping manage the SIG) to 
>join this project so that > >> I'm not a 
>committee of one. > >> > >> Any 
>support? > >> > >> -- > >> Christopher S. 
>'coldacid' Charabaruk > >> Meldstar 
>Entertainment -- 
>Creation³ > > >> > >> > >> > >> > >> 
>_______________________________________________ > 
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> > > > > > > 
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> > > > Thomas H. Buscaglia, Esquire > > The Game 
>Attorney > > T. H. Buscaglia and Associates > > 
>80 Southwest 8th Street > > Suite 2100 - 
>Brickell Bayview Center > > Miami, FL 33130 > > 
>Tel (305) 324-6000 > > Fax (305) 324-1111 > > 
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> > > > > > > > Confidential: This email contains 
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>_______________________________________________ > 
>  indies mailing list > indies at igda.org > 
>http://four.pairlist.net/mailman/listinfo/indies  
> > > > > Thank you, > Raymond Chandler III > 
>Independant Game Developer > 
>www.avengersoft.com > IGDA Indie-SIG 
>Co-Coordinater/Webmaster > www.igda.org/indie > 
>_______________________________________________ > 
>  indies mailing list > indies at igda.org > 
>http://four.pairlist.net/mailman/listinfo/indies > > > </x-flowed>
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Thomas H. Buscaglia, Esquire
The Game Attorney
T. H. Buscaglia and Associates
80 Southwest 8th Street
Suite 2100 - Brickell Bayview Center
Miami, FL  33130
Tel (305) 324-6000
Fax (305) 324-1111
Toll Free 888-848-GLAW
http://www.gameattorney.com
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Confidential:  This email contains communications 
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