[IGDA_indies] Re: State of the Indie

C Ratchet zratchet at gmail.com
Tue May 16 18:35:24 EDT 2006


Waiting on Chris etc...

Michael

On 5/16/06, Raymond Chandler <animegalore1985 at yahoo.com> wrote:
> I can do friday but I rather not... kinda my recreational day but if its the
> best time for everyone else, I can deffinitely do friday.
>
>
> C Ratchet <zratchet at gmail.com> wrote:
>
>  Friday could work this week, any of those next 2 weeks.
>
> Michael
>
> On 5/16/06, Raymond Chandler wrote:
> > I am available MWF 5 to 9pm EST.
> >
> >
> > C Ratchet wrote:
> >
> > Re: database - Surveymonkey.com is your friend. It saves all your
> > stuff and I think its pretty cheap to get the advanced features.
> >
> > Lets schedule a meeting to discuss this stuff. I'd like to pass it
> > thru the local SIG as well, but we already have an agenda for our
> > local meeting tomorrow. So maybe next meeting (June 5th) for that.
> > Anyway when is a good time to chat?
> >
> > Michael
> >
> > On 5/16/06, Raymond Chandler wrote:
> > > I personally like the mean/median idea. It allows us to allow for a
> > > comprimise on the deffinition of the term and can also help spur some
> > > support on the matter. I think winging it would be a bit of a mistake If
> > we
> > > are wanting to take a more formal approach to the matter. I would like
> to
> > > see this sort of thing be a reccuring report on behalf of the SIG to
> show
> > > where we are going and where we want to be. The "What's Next" of indie.
> > >
> > >
> > > "Christopher S. Charabaruk" wrote:
> > >
> > > This is why I keep bringing up our definition of an indie every business
> > > meeting, too. Our term could be too strict (a five person garage team
> who
> > > got a deal to have their game on Steam could be ruled out) while
> > > traditional thinking is generally too broad (Valve does more than
> > > self-publish).
> > >
> > > While it'd probably make things even more complicated, though, it might
> be
> > > interesting to take all this into account, by asking developers if they
> > > believe they are independent (yes/no question) followed by their own
> > > definition of indie or their reasoning for their decision (a nice essay
> > > question, just like killed me in communications classes). Then, at the
> > > report stage, we use all that information to determine a mean or median
> > > definition, based on what everyone said.
> > >
> > > Or, for the sake of my sanity, whose grasp is tenuous as it is, that can
> > > wait for next year's report.
> > >
> > > Certainly, we need to rework the definition prior to conducting the
> > surveys
> > > and writing the report. But how do we change the definition to let in
> the
> > > former example while denying the latter?
> > >
> > > Personally, I think that the word 'formal' has much to do with the
> > > uncertainty around what is indie or not. Someone (probably myself) could
> > > write an entire essay for the SIG site just on the definition alone to
> try
> > > and clarify matters, but chances are it'd only make things muddier.
> > >
> > > I think this time around, we might just be able to get away winging it,
> > with
> > > a few happy little disclaimers before anyone's allowed to take the
> > surveys.
> > > I'd like to hear your thoughts on improving the definition we use,
> though.
> > >
> > > --
> > > Christopher S. 'coldacid' Charabaruk
> > > Meldstar Entertainment -- Creation�
> > >
> > >
> > >
> > > At Tue 16 May 2006 02:46:17 PM EDT, "Thomas H. Buscaglia"
> > > said:
> > >
> > > > This sounds like a great idea. I hope you have the time and
> > > > resources to put into it because it looks to be a real time hog,
> > > > especially the surveys. But they would be a great contribution.
> > > >
> > > > I think on thing you need to do is establish a clear delineation of
> > > > what an indie is for purposes of the white paper. Although I do not
> > > > think you consider id and Valve to be within the ambit of this work,
> > > > they are for sure independent studios. So some thought will need to
> > > > go into your target audience in the process. You may want to
> > > > consider the casual games mail list as a possible source for
> > > > additional independents.
> > > >
> > > > Good luck and let me know if you need any help.
> > > >
> > > > Tom B
> > > >
> > > > At 01:43 PM 5/16/2006, you wrote:
> > > >> This is something I wanted to bring up in meeting a while ago, but we
> > > never
> > > >> got to it. State of the Indie would be a yearly report arranged by
> the
> > > SIG
> > > >> showing the ups, downs, and sideways of the indie "industry". To help
> > > with
> > > >> writing the report, there would be a couple surveys as well -- one
> big
> > > >> survey for gathering gross statistics, and some stages of interviews
> > with
> > > >> selected (or lotteried) participants of the big survey for finer
> > details.
> > > >>
> > > >> I'm already claiming this as my baby, but it'd be great for others
> > (even
> > > >> those not officially helping manage the SIG) to join this project so
> > that
> > > >> I'm not a committee of one.
> > > >>
> > > >> Any support?
> > > >>
> > > >> --
> > > >> Christopher S. 'coldacid' Charabaruk
> > > >> Meldstar Entertainment -- Creation³
> > >
> > > >>
> > > >>
> > > >>
> > > >>
> > > >> _______________________________________________
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> > > >
> > > >
> > > > ���`���,��,���`������`���,��,���`���
> > >
> > > > Thomas H. Buscaglia, Esquire
> > > > The Game Attorney
> > > > T. H. Buscaglia and Associates
> > > > 80 Southwest 8th Street
> > > > Suite 2100 - Brickell Bayview Center
> > > > Miami, FL 33130
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> > >
> > > >
> > > >
> > > > Confidential: This email contains communications protected by the
> > > > attorney-client privilege. If you do not expect such a communication
> > > > from Thomas H. Buscaglia, please delete this message without reading
> > > > it or any attachment, and then notify Mr. Buscaglia at
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> > > >
> > >
> > >
> > >
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> > >
> > >
> > >
> > > Thank you,
> > > Raymond Chandler III
> > > Independant Game Developer
> > > www.avengersoft.com
> > > IGDA Indie-SIG Co-Coordinater/Webmaster
> > > www.igda.org/indie
> > > _______________________________________________
> > > indies mailing list
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> > > http://four.pairlist.net/mailman/listinfo/indies
> > >
> > >
> > >
> > _______________________________________________
> > indies mailing list
> > indies at igda.org
> > http://four.pairlist.net/mailman/listinfo/indies
> >
> >
> >
> >
> > Thank you,
> > Raymond Chandler III
> > Independant Game Developer
> > www.avengersoft.com
> > IGDA Indie-SIG Co-Coordinater/Webmaster
> > www.igda.org/indie
> > _______________________________________________
> > indies mailing list
> > indies at igda.org
> > http://four.pairlist.net/mailman/listinfo/indies
> >
> >
> >
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