[IGDA_indies] Start-Up Information
C Ratchet
zratchet at gmail.com
Mon Aug 22 18:18:00 EDT 2005
I have looked at both some at the bookstore, enough to know they are
useful.
Thanks
Michael
On Aug 22, 2005, at 5:07 PM, Infinite Possibilities wrote:
> The survival guide is already in the mail to me. I've been
> considering the Secrets of the game buisness book, but wasn't sure
> what the overlap between the two is. Have you read both?
>
> Have Fun,
> Darren
> --
> If one is to assume an Infinite Universe, one must also assume an
> Infinite number of Possibilities.
>
> C Ratchet wrote:
>
>> http://simurl.com/qq-aa-ss
>> http://simurl.com/qq-aa-aa
>> These may be useful books with some of the info you are looking
>> for. Somewhat more expensive though. (Indie Game Development
>> Survival Guide, and Secrets of the Game Business)
>> Hope this helps,
>> Thanks
>> Michael
>> On Aug 22, 2005, at 4:47 PM, Infinite Possibilities wrote:
>>
>>> Heh, actually I think, "everything" about covers what I am
>>> looking for. ;-)
>>>
>>> It just seems that for every step we take forward, we end up
>>> taking two backward because of our own ignorance of the subject,
>>> lol normal business stuff I am sure. For instance. We were able
>>> to find a couple of 3D artists to do the models for us.
>>> Unfortunately I was under the impression that an Artist draws,
>>> but neither one of them could draw. I found out all about the
>>> world of art and artists, how they specialize in one discipline
>>> and how most big companies have different artists for different
>>> parts of the process. If I had known about the whole thing
>>> earlier, i could have asked better questions and gotten what we
>>> needed sooner. lol, but I didn't. Now I know of course and we
>>> have since found an artist that fits our needs.
>>>
>>> Is there a place that explains all of that though? Makes a list
>>> of all the considerations you will need to take into account?
>>> Not just art, but sound, marketting, customer service, etc.
>>>
>>> Another aspect that my partner is currently stressing over,
>>> solid numbers.
>>>
>>> I once read that an Indie's game has a lifespan of about 2000 to
>>> 5000 units sold. But I was never able to cooberate that
>>> information. Is there a place to go for sales figures? What are
>>> the best ways for an Indie to market? At what point do you make
>>> the decision to box your game and put it in stores. Where are
>>> the best places to have your box and discs made? What will be
>>> the distributors expectations, what are the safe bets for sales
>>> once your game is in stores. What is the general price tag for
>>> all of that. lol, and that is just the surface for distribution
>>> questions.
>>>
>>> Keep in mind we aren't after a proven formula to make it big.
>>> Lol, I know it doesn't exist. However, something that we could
>>> look at to avoid as many pitfalls as possible would be a god
>>> send. ;-)
>>>
>>> So I guess the answer to your question is, Were do we find
>>> information on the specifics of running an Indie company?
>>>
>>> I checked the link you gave and that book is actually on my list
>>> of books to get. But having a recomondation from someone who has
>>> it is reasuring. ;-)
>>>
>>> Have Fun,
>>> Darren
>>> --
>>> If one is to assume an Infinite Universe, one must also assume
>>> an Infinite number of Possibilities.
>>>
>>> C Ratchet wrote:
>>>
>>>
>>>> http://simurl.com/qq-aa-kk
>>>> The above links to a good book on legal issues for startup
>>>> game developers (Amazon, from $3.69). Is this the type of info
>>>> you are looking for, or are you wanting something other than
>>>> legalities?
>>>> Thanks
>>>> Michael
>>>> IGDA Indie SIG
>>>> Lead Coordinator
>>>> http://igda.org/indie
>>>> On Aug 22, 2005, at 2:28 PM, Infinite Possibilities wrote:
>>>>
>>>>
>>>>> Hello all,
>>>>>
>>>>> Are there any resources out there that go over everything
>>>>> that needs to be considered for a start-up game development
>>>>> company? Anyone anywere document there own rise in the game
>>>>> industry to share with new startups?
>>>>>
>>>>> Any advice or words of wisdom anyone would like to share?
>>>>>
>>>>> Have Fun,
>>>>> Darren
>>>>> --
>>>>> If one is to assume an Infinite Universe, one must also assume
>>>>> an Infinite number of Possibilities.
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>>>>>
>>>>>
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