[IGDA_indies] Start-Up Information

C Ratchet zratchet at gmail.com
Mon Aug 22 18:18:00 EDT 2005


I have looked at both some at the bookstore, enough to know they are  
useful.

Thanks
Michael

On Aug 22, 2005, at 5:07 PM, Infinite Possibilities wrote:

> The survival guide is already in the mail to me. I've been  
> considering the Secrets of the game buisness book, but wasn't sure  
> what the overlap between the two is. Have you read both?
>
> Have Fun,
> Darren
> --
> If one is to assume an Infinite Universe, one must also assume an  
> Infinite number of Possibilities.
>
> C Ratchet wrote:
>
>> http://simurl.com/qq-aa-ss
>> http://simurl.com/qq-aa-aa
>> These may be useful books with some of the info you are looking  
>> for.  Somewhat more expensive though. (Indie Game Development  
>> Survival  Guide, and Secrets of the Game Business)
>> Hope this helps,
>> Thanks
>> Michael
>> On Aug 22, 2005, at 4:47 PM, Infinite Possibilities wrote:
>>
>>> Heh, actually I think, "everything" about covers what I am  
>>> looking  for. ;-)
>>>
>>> It just seems that for every step we take forward, we end up  
>>> taking  two backward because of our own ignorance of the subject,  
>>> lol  normal business stuff I am sure. For instance. We were able  
>>> to find  a couple of 3D artists to do the models for us.  
>>> Unfortunately I was  under the impression that an Artist draws,  
>>> but neither one of them  could draw. I found out all about the  
>>> world of art and artists, how  they specialize in one discipline  
>>> and how most big companies have  different artists for different  
>>> parts of the process. If I had  known about the whole thing  
>>> earlier, i could have asked better  questions and gotten what we  
>>> needed sooner. lol, but I didn't. Now  I know of course and we  
>>> have since found an artist that fits our  needs.
>>>
>>> Is there a place that explains all of that though? Makes a list  
>>> of  all the considerations you will need to take into account?  
>>> Not just  art, but sound, marketting, customer service, etc.
>>>
>>> Another aspect that my partner is currently stressing over,  
>>> solid  numbers.
>>>
>>> I once read that an Indie's game has a lifespan of about 2000 to   
>>> 5000 units sold. But I was never able to cooberate that   
>>> information. Is there a place to go for sales figures? What are  
>>> the  best ways for an Indie to market? At what point do you make  
>>> the  decision to box your game and put it in stores. Where are  
>>> the best  places to have your box and discs made? What will be  
>>> the  distributors expectations, what are the safe bets for sales  
>>> once  your game is in stores. What is the general price tag for  
>>> all of  that. lol, and that is just the surface for distribution  
>>> questions.
>>>
>>> Keep in mind we aren't after a proven formula to make it big.  
>>> Lol,  I know it doesn't exist. However, something that we could  
>>> look at  to avoid as many pitfalls as possible would be a god  
>>> send. ;-)
>>>
>>> So I guess the answer to your question is, Were do we find   
>>> information on the specifics of running an Indie company?
>>>
>>> I checked the link you gave and that book is actually on my list  
>>> of  books to get. But having a recomondation from someone who has  
>>> it is  reasuring. ;-)
>>>
>>> Have Fun,
>>> Darren
>>> -- 
>>> If one is to assume an Infinite Universe, one must also assume  
>>> an  Infinite number of Possibilities.
>>>
>>> C Ratchet wrote:
>>>
>>>
>>>> http://simurl.com/qq-aa-kk
>>>> The above links to a good book on legal issues for startup  
>>>> game   developers (Amazon, from $3.69). Is this the type of info  
>>>> you are   looking for, or are you wanting something other than  
>>>> legalities?
>>>> Thanks
>>>> Michael
>>>> IGDA Indie SIG
>>>> Lead Coordinator
>>>> http://igda.org/indie
>>>> On Aug 22, 2005, at 2:28 PM, Infinite Possibilities wrote:
>>>>
>>>>
>>>>> Hello all,
>>>>>
>>>>> Are there any resources out there that go over everything  
>>>>> that   needs to be considered for a start-up game development  
>>>>> company?   Anyone anywere document there own rise in the game  
>>>>> industry to   share with new startups?
>>>>>
>>>>> Any advice or words of wisdom anyone would like to share?
>>>>>
>>>>> Have Fun,
>>>>> Darren
>>>>> -- 
>>>>> If one is to assume an Infinite Universe, one must also assume   
>>>>> an  Infinite number of Possibilities.
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>>>>>
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