[IGDA_indies] Start-Up Information

Infinite Possibilities List at UnifiedUniverse.com
Mon Aug 22 18:07:56 EDT 2005


The survival guide is already in the mail to me. I've been considering 
the Secrets of the game buisness book, but wasn't sure what the overlap 
between the two is. Have you read both?

Have Fun,
Darren
--
If one is to assume an Infinite Universe, one must also assume an 
Infinite number of Possibilities.

C Ratchet wrote:
> http://simurl.com/qq-aa-ss
> http://simurl.com/qq-aa-aa
> 
> These may be useful books with some of the info you are looking for.  
> Somewhat more expensive though. (Indie Game Development Survival  Guide, 
> and Secrets of the Game Business)
> 
> Hope this helps,
> 
> Thanks
> Michael
> 
> On Aug 22, 2005, at 4:47 PM, Infinite Possibilities wrote:
> 
>> Heh, actually I think, "everything" about covers what I am looking  
>> for. ;-)
>>
>> It just seems that for every step we take forward, we end up taking  
>> two backward because of our own ignorance of the subject, lol  normal 
>> business stuff I am sure. For instance. We were able to find  a couple 
>> of 3D artists to do the models for us. Unfortunately I was  under the 
>> impression that an Artist draws, but neither one of them  could draw. 
>> I found out all about the world of art and artists, how  they 
>> specialize in one discipline and how most big companies have  
>> different artists for different parts of the process. If I had  known 
>> about the whole thing earlier, i could have asked better  questions 
>> and gotten what we needed sooner. lol, but I didn't. Now  I know of 
>> course and we have since found an artist that fits our  needs.
>>
>> Is there a place that explains all of that though? Makes a list of  
>> all the considerations you will need to take into account? Not just  
>> art, but sound, marketting, customer service, etc.
>>
>> Another aspect that my partner is currently stressing over, solid  
>> numbers.
>>
>> I once read that an Indie's game has a lifespan of about 2000 to  5000 
>> units sold. But I was never able to cooberate that  information. Is 
>> there a place to go for sales figures? What are the  best ways for an 
>> Indie to market? At what point do you make the  decision to box your 
>> game and put it in stores. Where are the best  places to have your box 
>> and discs made? What will be the  distributors expectations, what are 
>> the safe bets for sales once  your game is in stores. What is the 
>> general price tag for all of  that. lol, and that is just the surface 
>> for distribution questions.
>>
>> Keep in mind we aren't after a proven formula to make it big. Lol,  I 
>> know it doesn't exist. However, something that we could look at  to 
>> avoid as many pitfalls as possible would be a god send. ;-)
>>
>> So I guess the answer to your question is, Were do we find  
>> information on the specifics of running an Indie company?
>>
>> I checked the link you gave and that book is actually on my list of  
>> books to get. But having a recomondation from someone who has it is  
>> reasuring. ;-)
>>
>> Have Fun,
>> Darren
>> -- 
>> If one is to assume an Infinite Universe, one must also assume an  
>> Infinite number of Possibilities.
>>
>> C Ratchet wrote:
>>
>>> http://simurl.com/qq-aa-kk
>>> The above links to a good book on legal issues for startup game   
>>> developers (Amazon, from $3.69). Is this the type of info you are   
>>> looking for, or are you wanting something other than legalities?
>>> Thanks
>>> Michael
>>> IGDA Indie SIG
>>> Lead Coordinator
>>> http://igda.org/indie
>>> On Aug 22, 2005, at 2:28 PM, Infinite Possibilities wrote:
>>>
>>>> Hello all,
>>>>
>>>> Are there any resources out there that go over everything that   
>>>> needs to be considered for a start-up game development company?   
>>>> Anyone anywere document there own rise in the game industry to   
>>>> share with new startups?
>>>>
>>>> Any advice or words of wisdom anyone would like to share?
>>>>
>>>> Have Fun,
>>>> Darren
>>>> -- 
>>>> If one is to assume an Infinite Universe, one must also assume  an  
>>>> Infinite number of Possibilities.
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