[IGDA_indies] Start-Up Information

C Ratchet zratchet at gmail.com
Mon Aug 22 17:54:21 EDT 2005


http://simurl.com/qq-aa-ss
http://simurl.com/qq-aa-aa

These may be useful books with some of the info you are looking for.  
Somewhat more expensive though. (Indie Game Development Survival  
Guide, and Secrets of the Game Business)

Hope this helps,

Thanks
Michael

On Aug 22, 2005, at 4:47 PM, Infinite Possibilities wrote:

> Heh, actually I think, "everything" about covers what I am looking  
> for. ;-)
>
> It just seems that for every step we take forward, we end up taking  
> two backward because of our own ignorance of the subject, lol  
> normal business stuff I am sure. For instance. We were able to find  
> a couple of 3D artists to do the models for us. Unfortunately I was  
> under the impression that an Artist draws, but neither one of them  
> could draw. I found out all about the world of art and artists, how  
> they specialize in one discipline and how most big companies have  
> different artists for different parts of the process. If I had  
> known about the whole thing earlier, i could have asked better  
> questions and gotten what we needed sooner. lol, but I didn't. Now  
> I know of course and we have since found an artist that fits our  
> needs.
>
> Is there a place that explains all of that though? Makes a list of  
> all the considerations you will need to take into account? Not just  
> art, but sound, marketting, customer service, etc.
>
> Another aspect that my partner is currently stressing over, solid  
> numbers.
>
> I once read that an Indie's game has a lifespan of about 2000 to  
> 5000 units sold. But I was never able to cooberate that  
> information. Is there a place to go for sales figures? What are the  
> best ways for an Indie to market? At what point do you make the  
> decision to box your game and put it in stores. Where are the best  
> places to have your box and discs made? What will be the  
> distributors expectations, what are the safe bets for sales once  
> your game is in stores. What is the general price tag for all of  
> that. lol, and that is just the surface for distribution questions.
>
> Keep in mind we aren't after a proven formula to make it big. Lol,  
> I know it doesn't exist. However, something that we could look at  
> to avoid as many pitfalls as possible would be a god send. ;-)
>
> So I guess the answer to your question is, Were do we find  
> information on the specifics of running an Indie company?
>
> I checked the link you gave and that book is actually on my list of  
> books to get. But having a recomondation from someone who has it is  
> reasuring. ;-)
>
> Have Fun,
> Darren
> --
> If one is to assume an Infinite Universe, one must also assume an  
> Infinite number of Possibilities.
>
> C Ratchet wrote:
>
>> http://simurl.com/qq-aa-kk
>> The above links to a good book on legal issues for startup game   
>> developers (Amazon, from $3.69). Is this the type of info you are   
>> looking for, or are you wanting something other than legalities?
>> Thanks
>> Michael
>> IGDA Indie SIG
>> Lead Coordinator
>> http://igda.org/indie
>> On Aug 22, 2005, at 2:28 PM, Infinite Possibilities wrote:
>>
>>> Hello all,
>>>
>>> Are there any resources out there that go over everything that   
>>> needs to be considered for a start-up game development company?   
>>> Anyone anywere document there own rise in the game industry to   
>>> share with new startups?
>>>
>>> Any advice or words of wisdom anyone would like to share?
>>>
>>> Have Fun,
>>> Darren
>>> -- 
>>> If one is to assume an Infinite Universe, one must also assume  
>>> an  Infinite number of Possibilities.
>>> _______________________________________________
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>>>
>>>
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