[IGDA_indies] Start-Up Information

Infinite Possibilities List at UnifiedUniverse.com
Mon Aug 22 17:47:32 EDT 2005


Heh, actually I think, "everything" about covers what I am looking for. ;-)

It just seems that for every step we take forward, we end up taking two 
backward because of our own ignorance of the subject, lol normal 
business stuff I am sure. For instance. We were able to find a couple of 
3D artists to do the models for us. Unfortunately I was under the 
impression that an Artist draws, but neither one of them could draw. I 
found out all about the world of art and artists, how they specialize in 
one discipline and how most big companies have different artists for 
different parts of the process. If I had known about the whole thing 
earlier, i could have asked better questions and gotten what we needed 
sooner. lol, but I didn't. Now I know of course and we have since found 
an artist that fits our needs.

Is there a place that explains all of that though? Makes a list of all 
the considerations you will need to take into account? Not just art, but 
sound, marketting, customer service, etc.

Another aspect that my partner is currently stressing over, solid numbers.

I once read that an Indie's game has a lifespan of about 2000 to 5000 
units sold. But I was never able to cooberate that information. Is there 
a place to go for sales figures? What are the best ways for an Indie to 
market? At what point do you make the decision to box your game and put 
it in stores. Where are the best places to have your box and discs made? 
What will be the distributors expectations, what are the safe bets for 
sales once your game is in stores. What is the general price tag for all 
of that. lol, and that is just the surface for distribution questions.

Keep in mind we aren't after a proven formula to make it big. Lol, I 
know it doesn't exist. However, something that we could look at to avoid 
as many pitfalls as possible would be a god send. ;-)

So I guess the answer to your question is, Were do we find information 
on the specifics of running an Indie company?

I checked the link you gave and that book is actually on my list of 
books to get. But having a recomondation from someone who has it is 
reasuring. ;-)

Have Fun,
Darren
--
If one is to assume an Infinite Universe, one must also assume an 
Infinite number of Possibilities.

C Ratchet wrote:
> http://simurl.com/qq-aa-kk
> 
> The above links to a good book on legal issues for startup game  
> developers (Amazon, from $3.69). Is this the type of info you are  
> looking for, or are you wanting something other than legalities?
> 
> Thanks
> Michael
> IGDA Indie SIG
> Lead Coordinator
> http://igda.org/indie
> 
> On Aug 22, 2005, at 2:28 PM, Infinite Possibilities wrote:
> 
>> Hello all,
>>
>> Are there any resources out there that go over everything that  needs 
>> to be considered for a start-up game development company?  Anyone 
>> anywere document there own rise in the game industry to  share with 
>> new startups?
>>
>> Any advice or words of wisdom anyone would like to share?
>>
>> Have Fun,
>> Darren
>> -- 
>> If one is to assume an Infinite Universe, one must also assume an  
>> Infinite number of Possibilities.
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