[IGDA_indies] Artists IDE

C Ratchet zratchet at mindspring.com
Thu Feb 17 16:00:29 EST 2005


It would be built to interface with different 3d engines...

Ratchet

On Feb 17, 2005, at 2:57 PM, Brandon J. Van Every wrote:

>>
> http://developer.berlios.de/docman/display_doc.php? 
> docid=733&group_id=27
> 46
>> The project is nd-kit
>
> It's not a bad idea, but each specific tool has its own issues of
> maturity.  For instance, for Nebula2 one can buy a Maya SDK for 490
> euros, and I think 2 3DSMAX importers of various levels of completion
> are available, but the Blender support is pretty bad right now.   
> Getting
> that solved is a more important underlying problem to those interested
> in both Blender and Nebula2.  This is going to be true of all the
> components on an open source pipeline; nothing is that terribly mature.
> So as noble as the overarching vision may be, realistically, we're all
> going to have to spend our time on more rudimentary tasks.
>
> Nebula2 might have had a lot of tools by now, but it made a big change
> from Nebula1 to Nebula2 to become shader-centric.  This broke all the
> code, and lotsa people drifted away from their projects.  Projects have
> to remain stable for a long time to accumulate good toolchains.
>
> I notice that the ND-Kit doesn't list a 3D engine.  In terms of project
> planning, I find that telling.
>
>
> Cheers,                         www.indiegamedesign.com
> Brandon Van Every               Seattle, WA
>
> "We live in a world of very bright people building
> crappy software with total shit for tools and process."
>                                 - Ed McKenzie
>
>
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---
 From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie

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