[IGDA_indies] SIG Focus?

C Ratchet zratchet at mindspring.com
Sun Jan 30 15:56:53 EST 2005


On Jan 29, 2005, at 3:43 AM, Brandon J. Van Every wrote:

> Jason Della Rocca
>>
>> Perhaps a more meta approach would be appropriate:
>> - listing resources (ie, pointers to all those things listed above)
>
> I am tempted to say, if one doesn't know how to use Google to find 
> these
> sorts of things, one isn't cut out to be an indie.

Maybe we should work with Google on making a specialized search like 
they have for Linux
( http://www.google.com/linux ) - maybe we could get them to do 
google.com/indiegames ;)

>
>> - reports on the state of the indie "sector" and issues it is facing
>
> That could be useful.  Could avoid the tendency of minor Balkanized
> kingdoms to reinvent the wheel.
>
>> - anything related to industry guidelines or standards (I
>> can't think of what would be appropriate here)
>
> Indeed, it's counter to the definition of 'indie'.
>
>> But, the challenge here is that so many indie developers are just too
>> swamped and fighting to stay alive that anything that is not directly
>> applicable to their immediate survival is not of much
>> interest (especially if it means volunteering to get it done)...
>
> Very true.  Throwing energy at my programming projects is my highest
> priority.
>
> I concur that the business and legal resources are actually available 
> in
> various other places.  I just haven't availed myself of them, because
> I'm still far from having a product to ship.
>
> That leaves face-to-face organization at the local level.  This is
> what's most valuable to me.

That's what I'm working on mostly, that and chat rooms...

>
>
> Cheers,                     www.indiegamedesign.com
> Brandon Van Every           Seattle, WA
>
> "The pioneer is the one with the arrows in his back."
>                           - anonymous entrepreneur
>
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---
 From Ratchet (Mikey Lubker)
Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie

Check out my projects: http://sf.net/users/ratchet

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