[Scons-users] compile scons submodule

Bill Deegan bill at baddogconsulting.com
Wed Feb 22 17:24:44 EST 2023


wow. there's a lot of not great practices in this example.
I'll fork and make some changes and share.

On Wed, Feb 22, 2023 at 2:13 PM Brad Kraemer <computerpro_58 at hotmail.com>
wrote:

> Sure, I've got an account there too (for now at least).
>
> Mirror <https://github.com/simplejack-src/scons_hello>
>
>
> On 2/22/23 3:34 p.m., Bill Deegan wrote:
>
> Any chance you can push that to a github repo.
> Your interface is very difficult to take a look at the whole tree.
>
> On Wed, Feb 22, 2023 at 12:21 PM Brad Kraemer <computerpro_58 at hotmail.com>
> wrote:
>
>> Hi Jan,
>>
>> Certainly lots of way to structure your build (with SCons you actually
>> get the freedom to structure it out as you see fit). If your looking for
>> inspiration, you can see the way mine are structured (using a few SCons
>> tools I wrote). This may be  significantly over (or under) board depending
>> on your project but just another example of the possibilities.
>>
>> Hello SCons!
>> <https://chiselapp.com/user/simplejack/repository/scons_hello/home>
>>
>>
>> Thanks,
>>
>> Brad
>>
>>
>> On 2/20/23 6:02 a.m., Jan Walter wrote:
>>
>> Hi Mats,
>>
>> I agree. With C/C++ there are just too many build systems
>> around. That's why I kind of liked it when Rust and cargo
>> came around, but who knows how their (build) system will look
>> like after 30-40 years. The point is the amount of libraries
>> written in C/C++ are huge and build system come and go
>> in popular usage. Some are there to stay, some of them
>> disappear ...
>>
>>
>> You have a better situation than most, so feel lucky :-)
>>
>> ... but if you are unlucky, you will have to deal with most of them
>> at some point or another.
>>
>> But I do feel lucky ;-)
>>
>> Cheers,
>>
>> Jan
>>
>> On 2/16/23, Mats Wichmann <mats at wichmann.us> <mats at wichmann.us> wrote:
>>
>> Not providing any help in this post, just some comments:
>>
>> Nearly all of us have to live with the challenge of "external
>> components', i.e. ones that are not technically part of the project
>> itself.  Comes up often in SCons channels.  The "easiest" answer, I
>> guess, has been if the external bits are part of "the SDK" - Visual
>> Studio style, or a Linux distribution where the libraries and associated
>> development bits are packaged and installed, or one of the many efforts
>> people have made to bundle things together for their own setup to make
>> things a little easier for their developers.  Otherwise, we have to make
>> it work "by hand".  You have a better situation than most, so feel lucky
>> :-) - your external bit is written to use the same build system.  Often
>> it's project-scons, lib1-cmake, lib2-meson, ... etc
>>
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