[Scons-users] Prioritization of builds
Brian Cody
brian.j.cody at gmail.com
Sat Jan 16 08:25:38 EST 2016
The tool in question is Modelsim. We have license dongles--no server. If
Modelsim is currently running a simulation on a given computer and another
instance is started on the same computer, the command will fail with an
error return status.
Side effect seemed to be appropriate in this case!
On Jan 15, 2016 10:40 PM, "Bill Deegan" <bill at baddogconsulting.com> wrote:
> Most flexlm licensed tools can enable this. Though it's up to the
> developer to do so.
> (I've deployed flexlm at a number of clients for their software licensing
> (on the software producer side))
>
> -Bill
>
> On Fri, Jan 15, 2016 at 5:57 PM, William Blevins <wblevins001 at gmail.com>
> wrote:
>
>> I have used tools like this before and did not require a side-effect
>> file. For example, Intel compilers require a license server. Even with a
>> single floating license, I can run jobs in parallel without an issue
>> because license requests are queued by the license server, so this is
>> handled outside of SCons. What tool are you using?
>>
>> V/R,
>> William
>>
>> On Fri, Jan 15, 2016 at 6:02 PM, Brian Cody <brian.j.cody at gmail.com>
>> wrote:
>>
>>> Hello fellow sconsians,
>>>
>>> Let's say I have 1000 targets to build. There are some dependencies
>>> between them but over all there's a considerable amount of parallelism
>>> possible. Now let's say 10 of those targets require the use of a licensed
>>> tool which can only run one at a time. I use a side effect to enforce that
>>> with those 10 targets. I typically run with -j12 or so, one for each
>>> virtual core available. This works, and I'm happy.
>>>
>>> Except.. Those 10 builds I mentioned just happen to be very slow. The
>>> final target built will always be one of those ten. That's fine. However,
>>> the build will take much longer than necessary if it doesn't happen to
>>> start building those targets early. And doing that would require that their
>>> dependencies are also built early. However for some reason, these targets
>>> seem to always get started towards the end of the build.
>>>
>>> Today this is a minor annoyance. It may be adding 30 seconds to a 1
>>> minute 30 second build. Looking in my crystal ball this problem will be
>>> getting much much worse with some of the new targets that are coming.
>>>
>>> Is there a known way to influence the order at which targets are built
>>> without introducing phony dependencies or side effects? So if A and B are
>>> both ready to built right now, and one job-doer becomes available, is there
>>> any way I can cause SCons to pick them up in a particular order? Maybe by
>>> influencing a container holding onto targets?
>>>
>>> Thank you!
>>>
>>> _______________________________________________
>>> Scons-users mailing list
>>> Scons-users at scons.org
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>>>
>>>
>>
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>
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