[Scons-users] Prioritization of builds

Bill Deegan bill at baddogconsulting.com
Fri Jan 15 22:40:20 EST 2016


Most flexlm licensed tools can enable this. Though it's up to the developer
to do so.
(I've deployed flexlm at a number of clients for their software licensing
(on the software producer side))

-Bill

On Fri, Jan 15, 2016 at 5:57 PM, William Blevins <wblevins001 at gmail.com>
wrote:

> I have used tools like this before and did not require a side-effect file.
> For example, Intel compilers require a license server. Even with a single
> floating license, I can run jobs in parallel without an issue because
> license requests are queued by the license server, so this is handled
> outside of SCons. What tool are you using?
>
> V/R,
> William
>
> On Fri, Jan 15, 2016 at 6:02 PM, Brian Cody <brian.j.cody at gmail.com>
> wrote:
>
>> Hello fellow sconsians,
>>
>> Let's say I have 1000 targets to build. There are some dependencies
>> between them but over all there's a considerable amount of parallelism
>> possible. Now let's say 10 of those targets require the use of a licensed
>> tool which can only run one at a time. I use a side effect to enforce that
>> with those 10 targets. I typically run with -j12 or so, one for each
>> virtual core available. This works, and I'm happy.
>>
>> Except.. Those 10 builds I mentioned just happen to be very slow. The
>> final target built will always be one of those ten. That's fine. However,
>> the build will take much longer than necessary if it doesn't happen to
>> start building those targets early. And doing that would require that their
>> dependencies are also built early. However for some reason, these targets
>> seem to always get started towards the end of the build.
>>
>> Today this is a minor annoyance. It may be adding 30 seconds to a 1
>> minute 30 second build. Looking in my crystal ball this problem will be
>> getting much much worse with some of the new targets that are coming.
>>
>> Is there a known way to influence the order at which targets are built
>> without introducing phony dependencies or side effects? So if A and B are
>> both ready to built right now, and one job-doer becomes available, is there
>> any way I can cause SCons to pick them up in a particular order? Maybe by
>> influencing a container holding onto targets?
>>
>> Thank you!
>>
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>>
>
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