[Scons-users] modifying how scons looks for dependencies?
garyo at oberbrunner.com
Sat Dec 7 06:57:34 EST 2013
I think you'd have to make a different type of Node. But FS.Node depends
pretty heavily on access to the local file system as it is today. It would
be a pretty decent sized project.
It certainly can't be done from a SConstruct, sorry.
(sent from my Android)
On Dec 7, 2013 12:22 AM, "Robert Zeigler" <robert.zeigler at gmail.com> wrote:
> Certainly, I could patch scons. :) To clarify my question, is there a way
> to override this from within a build file, without patching scons? I'll
> keep digging through docs and code.
> > On Dec 6, 2013, at 11:07 PM, William Deegan <bill at baddogconsulting.com>
> > Robert,
> >> On Dec 6, 2013, at 5:16 PM, robert zeigler <robert.zeigler at gmail.com>
> >> I'm experimenting with using scons in a distributed compute
> environment, where the main scons process runs on a master node, but
> individual tasks are farmed out to compute nodes.
> >> This works fine as long as the build is occurring in a shared-storage
> location visible to all nodes. However, I'm exploring use cases where
> POSIX-compliant storage may not be available (or desirable), but an
> alternative, fast, shared data store is.
> >> My question is, is it possible to override the default mechanism scons
> uses for checking that a dependency exists before building a target?
> > It's just python. You can change it anyway you like.
> > Would such a patch be accepted? Depend on the implementation and
> performance impact.
> > You could use something like distcc ..
> > -Bill
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