[IGDA_indies] lightweight authoring systems

C Ratchet zratchet at mindspring.com
Tue Feb 15 14:48:09 EST 2005


Well...
I'm not sure personally as I'm still learning, but the results I've 
seen from Soya are very impressive.

I do think using Python is a good thing as its the easiest/fastest 
language I've come across besides Basic...

Ratchet

On Feb 15, 2005, at 1:44 PM, Brandon J. Van Every wrote:

> C Ratchet wrote:
>> Brandon Van Every wrote:
>>>
>>> Ok, if you were designing your own lightweight authoring system,
>>> is there anything specific in Soya that you'd take inspiration
>>> from, other than "write it in Python?"
>>
>> Hmm... I'm not sure...
>> What do you think about it yourself?
>
> I think I'm not about to lift one finger to understand anything about
> the GPLed Soya, unless somebody with experience with it tells me 
> there's
> something specifically compelling about it.  :-)  Heck, I've still got
> tons of things to understand about Nebula2!
>
> Do I infer correctly that you haven't actually used Soya yourself?  
> That
> 1 guy who did mainly use it, why don't you ask him if he thinks there's
> something very specificially cool about it?  Other than it's written in
> Python.  Python is fine, I'm working on Python-based stuff right now
> myself, but it's not what I'd call a "specifically cool feature" of an
> authoring system.
>
>
> Cheers,                         www.indiegamedesign.com
> Brandon Van Every               Seattle, WA
>
> "We live in a world of very bright people building
> crappy software with total shit for tools and process."
>                                 - Ed McKenzie
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---
 From Ratchet (Mikey Lubker)
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