[IGDA_indies] the LGPL
Tom Spilman
tom at sickheadgames.com
Tue Aug 31 17:47:06 EDT 2004
> -----Original Message-----
> From: indies-bounces at igda.org
> [mailto:indies-bounces at igda.org] On Behalf Of Brandon J. Van Every
> Sent: Tuesday, August 31, 2004 4:32 PM
> To: Indie SIG mailing list
> Subject: RE: [IGDA_indies] the LGPL
>
> Dude, we're indie game developers, not hobbyists. We're all
> trying to get rich.
If your in indie game development to get rich your probably gonna be
disappointed. A more reasonable goal is to make enough money to live
comfortably. You may call that rich... At the moment I call it $4,000 a
month. If I get rich along the way it's a bonus.
> > In fact I bet there are GPL
> > and LGPL violations all the time which go undetected...
> some of them
> > *intentional*.
>
> Yes, but I'm not interested in that business model. Aside
> from ethics, I don't really want to be the first LGPL test case.
Let me be clear that I'm not endorsing this "violate the LGPL" business
model you speak of. =)
There are plenty commercial puzzle games and such that use SDL. So do you
call those test cases or are you looking for a AAA shooter developer?
Does/did Loki Games (http://www.lokigames.com/) count? Most AAA devs use
things like OGG and JPEG which have very clear and non-restrictive licenses
like BSD/MIT.
Tom
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