[IGDA_indies] next steps
Brian Hook
indies@igda.org
Tue, 3 Feb 2004 10:52:08 -0500
Ben,
I appreciate your enthusiasm, but the cynical side of me feels that a
lot of what you're suggesting just won't happen simply because of the
amount of resources necessary to pursue them. Custom software, PR
people, etc. etc. cost a lot of money and time, which few indies have
to spare.
> * Maybe we can invent a simple way to lower the cost of advertising
> in some magazines by creating a simple way for multiple developers
> to buy a single page?
My argument would be that indies shouldn't be in magazines, they
should be using much lower cost avenues for marketing and advertising
(like Web sites).
> * Perhaps we should create a "buy idependent" branding campaign -
> sort of like "made in the USA" type thing to raise awareness of
> idependent developers.
This positions indies as "vs. mainstream", and I'm not sure trying to
emphasize a competitive point of view is really what we should be
doing. Indies are an _alternative_ to the mainstream, not a
competitor.
That said, a "Member of IGDA Indie SIG" logo might not be bad for
people to put on Web sites so that awareness of the SIG itself is
raised, which I think benefits the whole industry.
> * We should look for ways to get every tool company in existence to
> have a low-cost option to their toolsets for qualified independent
> developers.
It's not worth their time or effort. The reward is minimal for them.
That said, a lot of them offer downloads/reduced feature set versions
of their tools for personal use and/or for mod development.
>* Should we advocate that companies provide a means for
> people to charge for their mods and total conversions if they want
> to do that?
Very few companies are willing to let individuals make money off of
derivative works without compensating them and/or signing away a lot
of rights. I don't see this changing any time soon, simply because
there's no compelling reason for this to change.
> * Can a group of idependents ban together to fund a part time PR
> person who could work to get the general independent game scene
> more mainstream media coverage?
Probably not.
> What I think might be a good model to observe are some of the
> family-farming cooperatives and other artisan cooperatives that
> operate throughout the world.
It's called "open source" =3D)
The biggest thing I think indies can help each other with is
information and advice. That makes the biggest difference by far.
Brian