[IGDA_indies] Seft dist (was] open source commercial games)

Jango Fett indies@igda.org
09 May 2003 13:08:24 -0400


El vie, 09-05-2003 a las 11:14, Brian Hook escribi=C3=B3:

>=20
> I think those sales numbers are incredibly aggressive.  I would not=20
> consider those even close to reasonable sales goals for an indie.  To=20
> achieve that, you'd have to have an incredibly polished game that had=20
> either huge marketing or massive word of mouth.  I'm not saying it's=20
> impossible, but if that's your initial expectation, I think you're=20
> going to be extremely disappointed.
Then i had wrong references.Thought you need a minumum of 100 thousand
copies to recover investment.

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