[IGDA_indies] Seft dist (was] open source commercial games)
Jango Fett
indies@igda.org
09 May 2003 13:08:24 -0400
El vie, 09-05-2003 a las 11:14, Brian Hook escribi=C3=B3:
>=20
> I think those sales numbers are incredibly aggressive. I would not=20
> consider those even close to reasonable sales goals for an indie. To=20
> achieve that, you'd have to have an incredibly polished game that had=20
> either huge marketing or massive word of mouth. I'm not saying it's=20
> impossible, but if that's your initial expectation, I think you're=20
> going to be extremely disappointed.
Then i had wrong references.Thought you need a minumum of 100 thousand
copies to recover investment.
--=20
Roger D. Vargas=20
ICQ: 117641572 =20
Linux User: 180787 =20
* Much to learn you still have *
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