[IGDA_indies] Seft dist (was] open source commercial games)
Jango Fett
indies@igda.org
09 May 2003 10:31:58 -0400
>
> More directly, yes, they'll complain, vociferously, which would be a
> reason I would look towards self-distribution.
Well, thats a different story. Does self distribution really works? I
mean, for about 100000-200000 copies or whatever you need to recover
investment and pay the lost free time?
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Roger D. Vargas
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