[IGDA_indies] open source commercial games
Brian Hook
indies@igda.org
Thu, 8 May 2003 11:57:31 -0700
I'm unaware of any, but I do think it's a viable business model=
for a
smaller company. You can use open source code and copyright the=
assets, and in all likelihood the assets (including scripts,=
etc.)
are going to be what's valuable.
The biggest problem with open source (especially GPL) games is=
when
you're trying to do a multiplayer game. Access to the source=
makes
cheating trivial, even for those that aren't good enough to hack=
things on their own (security through obscurity isn't secure, but=
handing over the sourcecode sure doesn't help matters either).
-Hook
On 08 May 2003 14:53:34 -0400, Jango Fett wrote:
>Anybody here knows any case of commercial open source games?