[Scons-users] Mesa3D graphics library build failure when using Scons 3.0.3 and newer on Windows with Visual Studio 2017, Scons 3.0.1 is unaffected.
Bill Deegan
bill at baddogconsulting.com
Tue Feb 19 12:42:03 EST 2019
Curious. Those changes should only affect using MD5-timestamp decider..
I'll take a look.
On Tue, Feb 19, 2019 at 9:07 AM Liviu Prodea <liviuprodea at yahoo.com> wrote:
>
> =================================================================================
>
>
>
>
> Bisect is complete. I narrowed it down to 4 commits. Cannot go any further
> due to skipping of commits that don't even get at nir code base. Replay log
> is available here: https://bugs.freedesktop.org/attachment.cgi?id=143412
>
> Affected commits attempt to generate src/compiler/nir/nir.h before src/compiler/nir/nir_opcodes.h
> from their respective python sources which is obviously incorrect.
> On Monday, February 18, 2019, 8:32:34 PM GMT+2, Daniel Moody <
> dmoody256 at gmail.com> wrote:
>
>
> Which commits did you bisect too?
>
> On Mon, Feb 18, 2019, 11:37 AM Bill Deegan <bill at baddogconsulting.com
> wrote:
>
> nir_opcodes.h and any other file which are not present when needed are
> indeed relevant.
> They indicate what in the build logic is missing dependencies.
> If the dependencies were correct, then those files would be
> created/present before any file which depends on them is compiled..
>
> -Bill
>
> On Mon, Feb 18, 2019 at 1:15 AM Liviu Prodea <liviuprodea at yahoo.com>
> wrote:
>
> I am not a Mesa3D developer so I also filed a bug with them as well:
> https://bugs.freedesktop.org/show_bug.cgi?id=109443
>
>
> I dug up a bit more now that I have Scons source code at hand. It appears
> that Scons 3.0.2 that has been pulled from pypi is also affected. I tried
> bisecting between rel_3.0.1 and rel_3.0.2 branches range but when I get
> close to finish, I end up with 2 commits that are completely broken and 1
> with excessive debug that I don't know if it fails on same spot as master,
> rel_3.0.4, rel_3.0.3 or rel_3.0.2.
>
>
>
> I don't think nir_opcodes.h is relevant because if I change the
> configuration (add off-screen rendering / build llvmpipe / other changes)
> it stumbles in other header file. Also if I keep retrying building after
> failure without cleaning it succeeds eventually after plenty of tries with
> failures in random header files so it makes progress.
>
>
>
> ========================================
>
>
> On Sunday, February 17, 2019, 10:30:43 PM GMT+2, Bill Deegan <
> bill at baddogconsulting.com> wrote:
>
>
> what generates "'nir_opcodes.h" ?
> Is that output from bison/flex/some other code generator, or is that just
> a file which is checked into your tree?
>
> On Sun, Feb 17, 2019 at 2:01 AM Liviu Prodea <liviuprodea at yahoo.com>
> wrote:
>
> I applied the patch and it succeeded in getting past configuration phase
> but the end result is the same as with Scons 3.0.4 release.
>
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