[Scons-users] Parallel builds sometimes fails

Hua Yanghao huayanghao at gmail.com
Fri May 25 15:42:58 EDT 2018


I think Matthew's point is "Bar.h" is not there yet.

foo.h will be built, and then it might just go on and built foo.c,
where it includes foo.h, which in turn includes bar.h.

On Fri, May 25, 2018 at 9:34 PM, Bill Deegan <bill at baddogconsulting.com> wrote:
> Matthew,
>
> It should know that foo.c -> foo.h, and that foo.h isn't ready yet (hasn't
> been rebuilt) and thus know foo.c's not ready.
>
> -Bill
>
> On Fri, May 25, 2018 at 11:42 AM, Matthew Marinets
> <Matthew.Marinets at kardium.com> wrote:
>>
>> I’m working on a project with a lot of code generation, and I have run
>> into a simple and unavoidable problem that can only be solved by setting an
>> explicit dependency on a header file.
>>
>>
>>
>> If a generated header file includes another header file, SCons has no way
>> of knowing. It doesn’t scan built files, because there is no guarantee that
>> the file exists or is up to date at scan-time. Hence, imagine the simple
>> example:
>>
>>
>>
>> Foo.c:
>>
>> #include “Foo.h”
>>
>>
>>
>> Foo.h is generated, and when it is up to date, it includes:
>>
>>                 #include “Bar.h”
>>
>>
>>
>> SCons has no way of knowing that Foo.c depends on Bar.h. The simplest
>> solution is to set “Bar.h” as an explicit dependency.
>>
>>
>>
>> -Matthew
>>
>>
>>
>> From: Scons-users <scons-users-bounces at scons.org> On Behalf Of Bill Deegan
>> Sent: May 25, 2018 11:30
>> To: SCons users mailing list <scons-users at scons.org>
>> Subject: Re: [Scons-users] Parallel builds sometimes fails
>>
>>
>>
>> You should not have to explicitly tell SCons that a source file depends on
>> a header...
>>
>>
>>
>> On Fri, May 25, 2018 at 11:47 AM, Hua Yanghao <huayanghao at gmail.com>
>> wrote:
>>
>> I am also using generated header files, which in turn is
>> unconditionally included by all C files.
>> The way I use is to first collect the entire C objects and mark an
>> explicit dependency: env.Depends(obj_list, depend_list).
>>
>> However you need to make the scons build aware of the generated header
>> files, which in my case is generated by a customer scons builder.
>>
>> And my builds worked fine with parallel builds.
>>
>>
>> On Fri, May 25, 2018 at 4:48 PM, mingqian Han <mq_han at hotmail.com> wrote:
>> > Hi all,
>> >
>> >      I am trying to implement a building infrastructure based on Scons.
>> > Currently it works nicely when doing a non-parallel build (-j1)
>> >      However when I run a parallel build, sometimes it fails.
>> >      The build is mostly C source files, and some of them include a
>> > specific
>> > header file, for example, #include "myheader.h"
>> >       But myheader.h is a generated file from some configuration files.
>> > I
>> > have created a custom SCons builder, put under scons_tools, and it
>> > generates
>> > this file when Scons runs.
>> >       However in parallel build, sometimes some source files get to
>> > compile
>> > before myheader.h is generated, which results in error: myheader.h not
>> > found.
>> >       And sometimes, when my custom SCons builder gets running, it
>> > reports
>> > error, saying that it is unable to access this file because other
>> > process is
>> > using it. In such case, myheader.h is only partially generated.
>> >       I know SCons reads all the SConscripts first then decides the
>> > order of
>> > building itself. So is there any way to make the parallel build success?
>> >       Thanks all.
>> >
>> > Regards,
>> >
>> > Rafael
>> >
>>
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