[Scons-users] Environment clones linked?
Bill Deegan
bill at baddogconsulting.com
Fri May 25 11:01:26 EDT 2018
Any thoughts on how better to document this?
More verbiage under Clone()
You're already in the deep end of the pool when you're doing this kind of
SCons code though..
On Fri, May 25, 2018 at 9:25 AM, Jonathon Reinhart <
jonathon.reinhart at gmail.com> wrote:
> We've fought this exact issue before as well: Modifications to Actions
> or ActionLists affect all environments.
>
> The key, as Bill explained, is to leverage the indirection that the
> environments provide via the *COM variables. In our case, we actually
> append to the action lists in the environments.
>
>
> Jonathon
>
> On Fri, May 25, 2018 at 12:23 AM, Daniel Moody <dmoody256 at gmail.com>
> wrote:
> > Thanks that worked!
> >
> > I didn't understand how deep Clone went. Originally I tried to modify the
> > Action command directly because I didn't want to mess with the other
> actions
> > for the SHLINKCOM.
> >
> > On Thu, May 24, 2018 at 11:54 PM, Bill Deegan <bill at baddogconsulting.com
> >
> > wrote:
> >>
> >> So you're reaching into an Action defined in a builder.
> >> That's pretty far inside the Environment to a level that there's not a
> >> deep copy of it.
> >>
> >> This when using mslink right?
> >>
> >> shlibLinkAction = SCons.Action.Action('${TEMPFILE("$SHLINK $SHLINKFLAGS
> >> $_SHLINK_TARGETS $_LIBDIRFLAGS $_LIBFLAGS $_PDB $_SHLINK_SOURCES",
> >> "$SHLINKCOMSTR")}', '$SHLINKCOMSTR')
> >>
> >> regServerAction = SCons.Action.Action("$REGSVRCOM", "$REGSVRCOMSTR")
> >>
> >> embedManifestDllCheckAction = SCons.Action.Action(
> embedManifestDllCheck,
> >> None)
> >>
> >> compositeShLinkAction = shlibLinkAction + regServerCheck +
> >> embedManifestDllCheckAction
> >>
> >> env['SHLINKCOM'] = compositeShLinkAction
> >>
> >>
> >> In this case I'd expect the Clone copy/deep copying logic would yield
> what
> >> you are seeing.
> >> If you did this:
> >>
> >> env2['SHLINKCOM'] = SCons.Action.Action("echo link command env2",None) +
> >> env2['SHLINKCOM'].list[1] + env2['SHLINKCOM'].list[2]
> >>
> >> Then it shouldn't modify env1..
> >> -Bill
> >>
> >>
> >> On Thu, May 24, 2018 at 8:33 PM, Daniel Moody <dmoody256 at gmail.com>
> wrote:
> >>>
> >>> I am trying to clone an environment and then make changes to the clone
> so
> >>> that it is different than the original.
> >>>
> >>> But somehow changing the clone also changes my original env? Is that
> >>> expected behavior?
> >>>
> >>> Below is an example SConstruct which reproduces the issue (SCons 3.01
> >>> installed from pip on windows 10):
> >>>
> >>> env1 = Environment()
> >>> env2 = env1.Clone()
> >>>
> >>> print("env2 before = " + env1['SHLINKCOM'].list[0].cmd_list)
> >>> env2['SHLINKCOM'].list[0].cmd_list = "echo link command env2"
> >>> print("env2 after = " + env1['SHLINKCOM'].list[0].cmd_list)
> >>>
> >>> print("env1 = " + env2['SHLINKCOM'].list[0].cmd_list)
> >>>
> >>> Which produces this output:
> >>>
> >>> C:\Users\Daniel\workspace>scons -f SConstruct.py
> >>> scons: Reading SConscript files ...
> >>> env2 before = ${TEMPFILE("$SHLINK $SHLINKFLAGS $_SHLINK_TARGETS
> >>> $_LIBDIRFLAGS $_LIBFLAGS $_PDB $_SHLINK_SOURCES", "$SHLINKCOMSTR")}
> >>> env2 after = echo link command env2
> >>> env1 = echo link command env2
> >>> scons: done reading SConscript files.
> >>> scons: Building targets ...
> >>> scons: `.' is up to date.
> >>> scons: done building targets.
> >>>
> >>> Can someone shed some light on if this is a bug or how do I uniquely
> >>> modify the SHLINKCOM?
> >>>
> >>> _______________________________________________
> >>> Scons-users mailing list
> >>> Scons-users at scons.org
> >>> https://pairlist4.pair.net/mailman/listinfo/scons-users
> >>>
> >>
> >>
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> >>
> >
> >
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