[Scons-users] Help my build get faster... (was SCons and parts)
Pico Geyer
picogeyer at gmail.com
Tue Aug 15 12:09:19 EDT 2017
It's actually our own builder that we are using in this case, each
object could have different include paths or options.
But just like if you had a list of C files to build each with their
own include paths, wouldn't you need to create a new environment for
each?
On Tue, Aug 15, 2017 at 5:51 PM, Bill Deegan <bill at baddogconsulting.com> wrote:
> Why do you need a new Environment for each object?
> Can you paste some code to explain?
>
>
> On Tue, Aug 15, 2017 at 11:34 AM, Pico Geyer <picogeyer at gmail.com> wrote:
>>
>> Bill,
>> Sorry for the delay.
>>
>> Right of course. I was just hoping for something in scons due to the
>> number of SConscript files that I have (and laziness :) )
>> So indeed it was the file I suspected.
>> I seemed to have further narrowed it down to env.Clone(), since I need
>> a new environment for each object. And their are roughly 2000 of them.
>> This seems to take about 4 seconds.
>> I found this with the combination of print messages (like your
>> example) and the very useful line_profiler tool
>> (https://github.com/rkern/line_profiler)
>> I could send you the output off list if you're interested.
>>
>> Any suggestion on what I can do to improve things?
>> If there isn't a way to make it faster, I was hoping for a way to
>> detect early on that I'm not building that component anyway, so I
>> don't need to process those objects (and therefore do so many
>> environment clones).
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>
>
>
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