[Scons-users] What is the difference between Variables and Options
William Blevins
wblevins001 at gmail.com
Sun Jan 3 18:34:30 EST 2016
Bill,
As you already said, I think it would be a good idea to have some "big
picture" explanation in the introduction that covers core SCons artifacts
and maybe contains some diagrams about how SCons artifacts interact.
Those artifacts would include builders (actions), scanners, emitters,
nodes, etc. I think this would be extremely helpful even for more
intermediate user's like myself. I think Dirke started a wiki page for this
at one point, but I don't know if it ever got traction. Let me look for it.
V/R,
William
On Sun, Jan 3, 2016 at 10:39 PM, Bill Deegan <bill at baddogconsulting.com>
wrote:
> Stefan,
>
> It really depends if you're a depth first or breadth first learner how
> much it would help/hurt learning SCons to dig into the architecture first.
>
> I started using Cons (the perl forerunner to SCons) and learned via an
> existing build system and it's documentation.
> The SCons came along and the docs were much better..
> Of course there's always room for improvements (and pull requests.. ;)
>
> -Bill
>
> On Sun, Jan 3, 2016 at 2:27 PM, Stefan Seefeld <stefan at seefeld.name>
> wrote:
>
>> On 03.01.2016 17:20, William Blevins wrote:
>> >
>> >
>> > On Sun, Jan 3, 2016 at 10:13 PM, Bill Deegan
>> > <bill at baddogconsulting.com <mailto:bill at baddogconsulting.com>> wrote:
>> >
>> > Stefan,
>> >
>> > I think of a user guide as a low depth document and a reference
>> > guide and/or manpage as the depth document.
>> > So when I'm not sure about the details in the user guide I look to
>> > a reference guide or manpage.
>> > This is a pretty typical pattern.
>> >
>> > We've not heard much (if any) other requests for such cross
>> > referencing.
>> > If you'd like to create a pull request to demonstrate more fully
>> > what you're suggesting, please feel free.
>> >
>> > It does sound like perhaps there should be a section in the user
>> > guide with more foundational information, what's a builder, what's
>> > an action, whats a scanner,etc.
>> > Or perhaps you can file a doc bug for the specific example above
>> > and we'll see what we can do.
>> >
>> >
>> > Yes, I think this would be useful. I have also thought about need a
>> > section in the introduction that describes key SCons constructs and/or
>> > paradigms. I find that the SCons mailing list gets a lot of questions
>> > that I would consider to be about basic architecture. This might help
>> > with that,
>>
>> I just noticed the "Design" document (e.g.
>> http://www.scons.org/doc/2.4.1/HTML/scons-design/), which isn't linked
>> to from the website. I think that contains useful bits that might be
>> used for that, at least as a starting point.
>>
>> Stefan
>>
>> --
>>
>> ...ich hab' noch einen Koffer in Berlin...
>>
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>
>
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