[Scons-users] Windows resource files and variant builds

Tom Tanner trtanner at btinternet.com
Tue Mar 17 16:04:42 EDT 2015


I don't think 'rc' understands that. I can have a try.

On 17/03/2015 17:43, Bill Deegan wrote:
> Tom,
>
> Can you use LINKPATH or such to point to the dll and then not have to 
> have the path in the file at all?
>
> -Bill
>
> On Tue, Mar 17, 2015 at 10:25 AM, Tom Tanner <trtanner at btinternet.com 
> <mailto:trtanner at btinternet.com>> wrote:
>
>     That's great, thanks.
>
>     Still horrible, mind you, but not so horrible as it might be!
>
>
>     On 17/03/2015 16:48, Bill Deegan wrote:
>>     Does other.path work?
>>     -Bill
>>
>>     On Tue, Mar 17, 2015 at 8:38 AM, Tom Tanner
>>     <trtanner at btinternet.com <mailto:trtanner at btinternet.com>> wrote:
>>
>>         The problem is that the .res file contains a path to a .dll,
>>         which when the resource is compiled, causes rc to attempt to
>>         read the dll. And the dll in question is part of the build of
>>         this project.
>>
>>         And with a variant dir, you're doing the build from above
>>         where the files get stored, so ..\\..\\etc points to outer space.
>>
>>         In order to get the rc file to be compiled, you need to
>>         specify something like
>>
>>         IDR_LOADER_DLL         BINARY   MOVEABLE PURE    "<variant
>>         dir>\\otherModule\\otherModule.dll"
>>
>>         which I have at eventually got round by doing
>>
>>         IDR_LOADER_DLL         BINARY   MOVEABLE PURE    DLL_TO_USE
>>
>>         and setting  RCFLAGS like this
>>
>>         other=env.File(os.path.join('..','..','otherModule','otherModule.dll'))
>>
>>         env.AppendUnique(RCFLAGS=[
>>         '-DDLL_TO_USE="\\"%s\\""'%other.abspath ])
>>
>>         and it needs all those double quotes and backslashes! But
>>         it'd be nice if I could get a 'path relative to where the
>>         SConstruct file is' somehow as that .abspath works out as
>>         something depressingly long.
>>
>>
>>         On 17/03/2015 15:22, Bill Deegan wrote:
>>
>>             Assuming ../../otherModule is your variantdir, then
>>             there's no need to have the path.
>>             As long as you specify the .res file as a source to the
>>             linker, it should do the right thing.
>>
>>             -Bill
>>
>>             On Tue, Mar 17, 2015 at 6:43 AM, Tom Tanner
>>             <trtanner at btinternet.com <mailto:trtanner at btinternet.com>
>>             <mailto:trtanner at btinternet.com
>>             <mailto:trtanner at btinternet.com>>> wrote:
>>
>>
>>                 I've just been putting an scons build into a windows
>>             QT project
>>                 and I ran into an interesting thing on a windows
>>                 resource file when using variant dirs
>>
>>                 The resource file contains this:
>>
>>                 #ifdef _DEBUG
>>                 IDR_LOADER_DLL         BINARY  MOVEABLE  PURE
>>             "..\\..\\otherModule\\debug\\otherModule.dll"
>>
>>                 #else  //  _DEBUG
>>
>>                 IDR_LOADER_DLL         BINARY  MOVEABLE  PURE
>>             "..\\..\\otherModule\\release\\otherModule.dll"
>>
>>                 #endif  //  _DEBUG
>>
>>                 and I'm rather at a lose at what to put in there.
>>             Clearly I can
>>                 get rid of the 'debug' and 'release' bits, but
>>                 it seems like I want to put the <variantdir>\\ in
>>             there somehow.
>>                 And I'm somewhere in an SConscript file which
>>                 doesn't know what they are.
>>
>>                 The other thing I'm having a problem with is that
>>             presumably the
>>                 generated file will depend on the dll. Now, there's
>>                 a build for the dll, but if I put
>>
>>             env.Depends('my.res','..\\..\\otherModule\\otherModule.dll')
>>
>>                 I get:
>>
>>                 Explicit dependency
>>             `source\otherModule\\otherModule.dll' not found
>>
>>                 But that module is built by another SConscript in the
>>             same build.
>>                 But obviously it's not in 'source'
>>
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