[Scons-users] Windows resource files and variant builds
Bill Deegan
bill at baddogconsulting.com
Tue Mar 17 12:48:32 EDT 2015
Does other.path work?
-Bill
On Tue, Mar 17, 2015 at 8:38 AM, Tom Tanner <trtanner at btinternet.com> wrote:
> The problem is that the .res file contains a path to a .dll, which when
> the resource is compiled, causes rc to attempt to read the dll. And the dll
> in question is part of the build of this project.
>
> And with a variant dir, you're doing the build from above where the files
> get stored, so ..\\..\\etc points to outer space.
>
> In order to get the rc file to be compiled, you need to specify something
> like
>
> IDR_LOADER_DLL BINARY MOVEABLE PURE "<variant
> dir>\\otherModule\\otherModule.dll"
>
> which I have at eventually got round by doing
>
> IDR_LOADER_DLL BINARY MOVEABLE PURE DLL_TO_USE
>
> and setting RCFLAGS like this
>
> other=env.File(os.path.join('..','..','otherModule','otherModule.dll'))
>
> env.AppendUnique(RCFLAGS=[ '-DDLL_TO_USE="\\"%s\\""'%other.abspath ])
>
> and it needs all those double quotes and backslashes! But it'd be nice if
> I could get a 'path relative to where the SConstruct file is' somehow as
> that .abspath works out as something depressingly long.
>
>
> On 17/03/2015 15:22, Bill Deegan wrote:
>
>> Assuming ../../otherModule is your variantdir, then there's no need to
>> have the path.
>> As long as you specify the .res file as a source to the linker, it should
>> do the right thing.
>>
>> -Bill
>>
>> On Tue, Mar 17, 2015 at 6:43 AM, Tom Tanner <trtanner at btinternet.com
>> <mailto:trtanner at btinternet.com>> wrote:
>>
>>
>> I've just been putting an scons build into a windows QT project
>> and I ran into an interesting thing on a windows
>> resource file when using variant dirs
>>
>> The resource file contains this:
>>
>> #ifdef _DEBUG
>> IDR_LOADER_DLL BINARY MOVEABLE PURE
>> "..\\..\\otherModule\\debug\\otherModule.dll"
>>
>> #else // _DEBUG
>>
>> IDR_LOADER_DLL BINARY MOVEABLE PURE
>> "..\\..\\otherModule\\release\\otherModule.dll"
>>
>> #endif // _DEBUG
>>
>> and I'm rather at a lose at what to put in there. Clearly I can
>> get rid of the 'debug' and 'release' bits, but
>> it seems like I want to put the <variantdir>\\ in there somehow.
>> And I'm somewhere in an SConscript file which
>> doesn't know what they are.
>>
>> The other thing I'm having a problem with is that presumably the
>> generated file will depend on the dll. Now, there's
>> a build for the dll, but if I put
>>
>> env.Depends('my.res','..\\..\\otherModule\\otherModule.dll')
>>
>> I get:
>>
>> Explicit dependency `source\otherModule\\otherModule.dll' not found
>>
>> But that module is built by another SConscript in the same build.
>> But obviously it's not in 'source'
>>
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