[Scons-users] Hi, wondering about possible speed ups to scons
Bill Deegan
bill at baddogconsulting.com
Wed Mar 11 16:51:46 EDT 2015
Ben,
While this sounds interesting (and useful in a code/compile/run/debug loop,
but not really useful for other use models).
I believe it is way beyond the intended scope of the SCons project.
Have you tried scons --interactive ?
It's not quite what you are talking about, but should yield some of the
benefits.
-Bill
On Wed, Mar 11, 2015 at 1:38 PM, Schleimer, Ben via Scons-users <
scons-users at scons.org> wrote:
> Hi William,
> I was thinking that sconsd would keep an up-to-date scons diagraph in
> memory so that no time is spent re-calculating it during a compile.
> Then when scons is run, it checks first for sconsd and only recalculates
> the digraph if sconsd is not running.
>
> A further extension would be to do background compilation (like visual
> studio's C# system and eclipse's java)
> That way, the user doesn't have to wait around for a large multi-file
> change compile...
>
> Cheers
> Ben
>
>
> On Thursday, March 5, 2015 12:12 PM, William Blevins <
> wblevins001 at gmail.com> wrote:
>
>
>
> Ben,
>
> I'm interested to see your findings though I'm still not sure if I
> understand how the proposed sconsd is intended to behave. Is the point to
> pre-compute md5sums or perhaps to keep an up-to-date scons digraph in
> memory?
>
> V/R,
> William
>
> On Thu, Mar 5, 2015 at 2:45 PM, Schleimer, Ben via Scons-users <
> scons-users at scons.org> wrote:
>
> Hi Bill,
> It seems that inotify is supported in a limited manner on NFS on
> machines that support inotify (wow, that sounds like a self-proving
> statement)
>
> http://unix.stackexchange.com/questions/81663/why-are-inotify-events-different-on-an-nfs-mount
>
> However you are right, it would need to be tested. I'll try to do
> something like this and with huge numbers of files soonish just to see if
> its practical.
>
> Cheers
> Ben
>
> On Thursday, March 5, 2015 7:49 AM, Bill Deegan <
> bill at baddogconsulting.com> wrote:
>
>
>
> To add to what Dirk said, you also need to test such on a non-local
> filesystem (NFS...)
>
> -Bil
>
> On Thu, Mar 5, 2015 at 3:27 AM, Dirk Bächle <tshortik at gmx.de> wrote:
>
> Hi Ben,
>
> On 05.03.2015 00:52, Schleimer, Ben via Scons-users wrote:
>
> Hi Y'all,
> First of all, I'd like to say that I use SCons all of the time for my
> C++ projects and it's by far the best build system I've
> had the pleasure to work with. I especially like the ease of using the Qt4
> tools and precompiled header support, yada yada yada...
>
>
> that's really nice to hear. Thanks a lot for the positive feedback!
>
> Secondly, I've been thinking about all of the criticism aimed at scons
> for not being fast enough.
> I understand that python is inheritantly slow (ignoring cython, etc..) but
> it seems like SCons could easily design it's way out of
> this problem.
>
>
> Did you have a look at http://www.scons.org/wiki/WhySconsIsNotSlow yet?
> Especially the numbers at the bottom of the page will be what you have to
> beat with your solution. There also exists a pre-edit version of the talk I
> gave at the PyconFr 2014 in Lyon (http://www.pycon.fr/2014/
> schedule/presentation/25/), the download URL is:
>
> http://dl.afpy.org/pycon-fr-14/videos/25-10-2014-112947_bd16.mp4
>
>
> I'm wondering if the design change for SCons I'm about to propose has
> been proposed before:
>
>
> Yes, it has...lots of times. ;) These kind of approaches always seem to
> work well, assuming that SCons has a DAG that is statically created in the
> background, and then simply traversed during the build step. But that's not
> true, SCons detects the dependencies on-the-fly while building targets.
> There is no explicit structure that you can point to and refer to as "the
> DAG". It's somehow implicitly given since each Node stores its children,
> and this is the info that gets updated continuously during the single build
> steps.
> So, having a data structure as "the DAG" and update its nodes, will not
> directly map to what SCons uses internally to figure out which targets are
> up-to-date or need to get rebuilt.
>
> 1) Create a scons daemon (sconsd) that stays resident and watches a
> particular SConstruct file and all of its generated
> dependencies. Whenever any of the dependencies change or is deleted, scons
> updates the dependency graph in the background.
>
> 2) When the user actually runs scons to compile, the dependency graph is
> ready to be immediately traversed and all of the Nodes built.
>
> Thoughts? Ideas?
>
>
> What about the Nodes that get generated during the build itself? What if I
> want to compile/build only a part of the complete DAG (a single
> subdirectory) and then later on possibly build the whole thing? How to
> ensure that things like build infos for the single Nodes/Targets get
> properly merged/updated between those two separate runs?
>
> And how will such a daemon behave performance-wise on a project with
> 50000+ C files? My guess is that there would be a lot of stat()ing going
> on...and wrapped in a package like watchdog, one would have to make a
> simple testcase first and try to profile some decent numbers out of it.
> Then watch the scaling behaviour...and if that looks okay, we can talk
> about how to integrate such a thing into SCons. ;)
>
> Just a few first thoughts...
>
> Best regards,
>
> Dirk
>
>
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