[Scons-users] Exceptions make SCons refuse to clean
Bill Deegan
bill at baddogconsulting.com
Wed Aug 26 00:41:27 EDT 2015
Tom,
Any chance you could come up with a small example which demonstrates your
issue?
-Bill
On Tue, Aug 25, 2015 at 7:41 PM, Plunket, Tom <
tom.plunket at aristocrat-inc.com> wrote:
> I have written a number of scanners and builders for processing data files.
>
>
>
> The workflow is essentially:
>
>
>
> Digital content creation tool (artist workflow) -> [Export plugin] -> XML
> file -> [lots of dependencies discovered] -> bundle XML DOM with
> dependencies
>
>
>
> The dependencies are other digital assets, audio, video, that sort of
> thing. These all get built correctly. SCons drives this whole process,
> starting with feeding a script to the DCC tool on the command line.
>
>
> Sometimes the DCC tool data specifies one dependency with different
> “build” parameters. E.g. a bitmap is specified once with certain
> compression settings and again with different settings. I do not correctly
> handle this yet in my scanner as the output filename is based on the input
> filename. Therefore I get, “Two environments with different actions were
> specified for the same target:” followed by the filename.
>
>
>
> Ok so then I “fix” the input asset so I can continue working on this stuff
> until I come up with a good solution to the problem but oh! I can’t do a
> clean because I get the same error.
>
>
> So the issue I’m running into, and one I’ve seen other times and thought
> weird but at least didn’t hang me up, is that SCons seems to scan
> intermediate assets that are due to be replaced and presumably generates
> work to be done and then does it again when that intermediate asset is
> replaced.
>
>
>
> In software build parlance, it’s like it’s scanning the existing .o files
> even though the .c files need to be recompiled. (I realize that this case
> doesn’t mean much since the .o files don’t generate new dependencies but
> this is the problem that I’m trying to solve.)
>
> My builders also allow me to shortcut the DCC export and copy a
> previously-exported XML file but that doesn’t fix the problem because the
> scan of the bad asset happens before it’s overwritten by the good one.
>
>
>
> So, does anyone know how I can clean an asset that has partially built and
> generated an error, when that error then prevents a clean because the asset
> scan results in the same problem? I even tried using -i on the command line
> to ignore errors but errors are not ignored. :-\
>
>
>
> Thanks a ton,
>
> Tom
>
>
>
> My apologoies for the following, it is added automatically by the email
> gateway and I cannot suppress it:
>
> --
>
>
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