[Scons-users] Can SCons do this?

Jason Swager jswager at alohaoi.com
Tue Jan 15 10:14:29 EST 2013


Francis,
By chance, would you be willing to make that SCONS-to-JSON and
JSON-to-IDE-projects code available to the community. The company I work
for is currently in the midst of doing this and something like your code
would be a big help.
Thanks,
Jason Swager


On Tue, Jan 15, 2013 at 5:52 AM, Francis Bolduc <fbolduc at gmail.com> wrote:


> > I do prefer to develop on Windows, because Visual Studio (VS) has a nice

> > MPI debugger. I wonder if I can use SCons to generate the

> project\solution

> > files for VS, so I won't need to update both SCons script and VS

> project. My

> > workfllow would be to add whatever I need to SCons, regenerate the VS

> > project, continue to work with VS. At what extent is this supported? What

> > about VS versions?

> >

> > Another example: I currently #define quite a lot of stuff for the build.

> > Would it be possible to propagate these into the VS project as well?

>

> This is my situation at work. Most of our developers would not feel

> comfortable not having an IDE, therefore we generate projects for all

> the different IDE (MSVS2005, MSVS2008, MSVS20010, QtCreator2, XCode,

> CppCheck, etc.) using the same informations required to build the

> binaries from the SConscript files.

>

> There is some support in SCons to do project generation, but it wasn't

> sufficient for my needs so I ended up doing project generation

> manually myself. I use a two-pass technique that works very well.

>

> In the first pass, I do a normal SCons run, but with a special command

> line option that hijacks the Program, Library and SharedLibrary

> builders. Instead of compiling binaries, they dump all the

> informations they have (list of include directory, list of #define,

> list of libraries to link with, list of source files, name of binary,

> etc.) into a JSON file.

>

> After that, I run a simply Python script that reads the JSON file and

> generates the proper project files. I have one script per type of

> projects. This allows me to have a maximum of control on what is

> generated, especialy the build command, because I use a top-level

> Makefile on top of SCons.

>

>

>

> > On what extent is SCons aware of compiler flags and where they are in my

> > VS project file? So for example I want to set the warning level flag in

> VS

> > (which is different from g++ or xlC) — can I do it in SCons in a way

> that it

> > is propagated into my VS project file?

> >

> > What would happen if SCons is not aware of the mapping of my particular

> > option to a certain element of project file? For example, the next

> version

> > of VS is going to introduce a /magic flag, that I can set in some nested

> > dusty corner of configuration GUI. I suspect, that even if I manually

> tell

> > SCons to use /magic, as a compilation flag, it won't be able to set it in

> > the VS project file: when I generate the project file with SCons and

> open it

> > in VS the /magic is not going to be turned on.

>

> Through manual project generation you can achieve anything, but you

> need to know everything about those project files. SCons will tell you

> all the flags, but it's up to you to put it at the right place.

>

> You can also try your luck with the default project generation

> provided with SCons. Maybe it'll work for you.

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