[IGDA_indies] Re: State of the Indie

C Ratchet zratchet at gmail.com
Tue May 16 18:26:57 EDT 2006


Friday could work this week, any of those next 2 weeks.

Michael

On 5/16/06, Raymond Chandler <animegalore1985 at yahoo.com> wrote:
> I am available MWF 5 to 9pm EST.
>
>
> C Ratchet <zratchet at gmail.com> wrote:
>
>  Re: database - Surveymonkey.com is your friend. It saves all your
> stuff and I think its pretty cheap to get the advanced features.
>
> Lets schedule a meeting to discuss this stuff. I'd like to pass it
> thru the local SIG as well, but we already have an agenda for our
> local meeting tomorrow. So maybe next meeting (June 5th) for that.
> Anyway when is a good time to chat?
>
> Michael
>
> On 5/16/06, Raymond Chandler wrote:
> > I personally like the mean/median idea. It allows us to allow for a
> > comprimise on the deffinition of the term and can also help spur some
> > support on the matter. I think winging it would be a bit of a mistake If
> we
> > are wanting to take a more formal approach to the matter. I would like to
> > see this sort of thing be a reccuring report on behalf of the SIG to show
> > where we are going and where we want to be. The "What's Next" of indie.
> >
> >
> > "Christopher S. Charabaruk" wrote:
> >
> > This is why I keep bringing up our definition of an indie every business
> > meeting, too. Our term could be too strict (a five person garage team who
> > got a deal to have their game on Steam could be ruled out) while
> > traditional thinking is generally too broad (Valve does more than
> > self-publish).
> >
> > While it'd probably make things even more complicated, though, it might be
> > interesting to take all this into account, by asking developers if they
> > believe they are independent (yes/no question) followed by their own
> > definition of indie or their reasoning for their decision (a nice essay
> > question, just like killed me in communications classes). Then, at the
> > report stage, we use all that information to determine a mean or median
> > definition, based on what everyone said.
> >
> > Or, for the sake of my sanity, whose grasp is tenuous as it is, that can
> > wait for next year's report.
> >
> > Certainly, we need to rework the definition prior to conducting the
> surveys
> > and writing the report. But how do we change the definition to let in the
> > former example while denying the latter?
> >
> > Personally, I think that the word 'formal' has much to do with the
> > uncertainty around what is indie or not. Someone (probably myself) could
> > write an entire essay for the SIG site just on the definition alone to try
> > and clarify matters, but chances are it'd only make things muddier.
> >
> > I think this time around, we might just be able to get away winging it,
> with
> > a few happy little disclaimers before anyone's allowed to take the
> surveys.
> > I'd like to hear your thoughts on improving the definition we use, though.
> >
> > --
> > Christopher S. 'coldacid' Charabaruk
> > Meldstar Entertainment -- Creation�
> >
> >
> >
> > At Tue 16 May 2006 02:46:17 PM EDT, "Thomas H. Buscaglia"
> > said:
> >
> > > This sounds like a great idea. I hope you have the time and
> > > resources to put into it because it looks to be a real time hog,
> > > especially the surveys. But they would be a great contribution.
> > >
> > > I think on thing you need to do is establish a clear delineation of
> > > what an indie is for purposes of the white paper. Although I do not
> > > think you consider id and Valve to be within the ambit of this work,
> > > they are for sure independent studios. So some thought will need to
> > > go into your target audience in the process. You may want to
> > > consider the casual games mail list as a possible source for
> > > additional independents.
> > >
> > > Good luck and let me know if you need any help.
> > >
> > > Tom B
> > >
> > > At 01:43 PM 5/16/2006, you wrote:
> > >> This is something I wanted to bring up in meeting a while ago, but we
> > never
> > >> got to it. State of the Indie would be a yearly report arranged by the
> > SIG
> > >> showing the ups, downs, and sideways of the indie "industry". To help
> > with
> > >> writing the report, there would be a couple surveys as well -- one big
> > >> survey for gathering gross statistics, and some stages of interviews
> with
> > >> selected (or lotteried) participants of the big survey for finer
> details.
> > >>
> > >> I'm already claiming this as my baby, but it'd be great for others
> (even
> > >> those not officially helping manage the SIG) to join this project so
> that
> > >> I'm not a committee of one.
> > >>
> > >> Any support?
> > >>
> > >> --
> > >> Christopher S. 'coldacid' Charabaruk
> > >> Meldstar Entertainment -- Creation³
> >
> > >>
> > >>
> > >>
> > >>
> > >> _______________________________________________
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> > >> indies at igda.org
> > >> http://four.pairlist.net/mailman/listinfo/indies
> > >
> > >
> > > ���`���,��,���`������`���,��,���`���
> >
> > > Thomas H. Buscaglia, Esquire
> > > The Game Attorney
> > > T. H. Buscaglia and Associates
> > > 80 Southwest 8th Street
> > > Suite 2100 - Brickell Bayview Center
> > > Miami, FL 33130
> > > Tel (305) 324-6000
> > > Fax (305) 324-1111
> > > Toll Free 888-848-GLAW
> > > http://www.gameattorney.com
> > > ���`���,��,���`������`���,��,���`���
> >
> > >
> > >
> > > Confidential: This email contains communications protected by the
> > > attorney-client privilege. If you do not expect such a communication
> > > from Thomas H. Buscaglia, please delete this message without reading
> > > it or any attachment, and then notify Mr. Buscaglia at
> > > thb at intelaw.com of this inadvertent misdelivery.
> > >
> >
> >
> >
> > _______________________________________________
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> >
> >
> >
> > Thank you,
> > Raymond Chandler III
> > Independant Game Developer
> > www.avengersoft.com
> > IGDA Indie-SIG Co-Coordinater/Webmaster
> > www.igda.org/indie
> > _______________________________________________
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> > indies at igda.org
> > http://four.pairlist.net/mailman/listinfo/indies
> >
> >
> >
> _______________________________________________
> indies mailing list
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>
>
>
>
> Thank you,
> Raymond Chandler III
> Independant Game Developer
> www.avengersoft.com
> IGDA Indie-SIG Co-Coordinater/Webmaster
> www.igda.org/indie
> _______________________________________________
> indies mailing list
> indies at igda.org
> http://four.pairlist.net/mailman/listinfo/indies
>
>
>


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