[IGDA_indies] lightweight authoring systems

Brandon J. Van Every vanevery at indiegamedesign.com
Tue Feb 15 13:53:30 EST 2005


C Ratchet wrote:
> AFAIK none of us had used Soya before,
> but everyone knew at least some Python.

Ok, if you were designing your own lightweight authoring system, is
there anything specific in Soya that you'd take inspiration from, other
than "write it in Python?"

Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

"We live in a world of very bright people building
crappy software with total shit for tools and process."
                                - Ed McKenzie




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