[IGDA_indies] 3D engines
Brandon J. Van Every
indies@igda.org
Sat, 7 Feb 2004 01:33:51 -0800
Bounty Hunter wrote:
>
> Ogre 3d (www.ogre3d.org), possibly the best open source 3d engine
> Neoengine (neoengine.sf.net), a complete game engine (network support,
> sounds, physics)
> Crystal space (crystal.sf.net), another complete game engine, I think
> Irrlicht (irrlicht.sf.net), 3d engine, very easy to use
> All of them are licensed under LGPL or even less restrictive licenses.
Add http://nebuladevice.sourceforge.net to the pile. BSD license. =
Nebula 1 runs on DirectX and OpenGL and is commercially proven. See =
http://www.project-nomads.de/ . I'm told it has also been used in 10 =
other commercial titles, but I haven't verified that. At a glance it is =
significantly better than the other freeware engines I've looked at, no =
doubt because it's got a game company, Radon Labs, pushing a lot of the =
technology. Downside is that at this time, Nebula 2 is very much a work =
in progress. Upside is that project organization and discipline is =
excellent. Nebula 2 is heavily shader driven and currently DirectX =
centric. It'll be ported to OpenGL 2.0 when that's available, it's not =
terribly reasonable to do OpenGL shader support before then.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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