[IGDA_indies] next steps

Jensen, Paul indies@igda.org
Mon, 2 Feb 2004 12:47:32 -0600


Wow, this sounds great, now I know I'm in the right place.  In addition to
some of the original content proposed, I wouldn't mind see some book (or
other medium) recommendations as the quality varies considerably.  I guess
hot topics to me would also include:

- something on legal issues to be aware of
- a guide on existing specification models (what they are how to use them)

Might even think about creating an indie network for tech writiers,
programmers, artists and composers

Just my $0.02 and you get what you pay for.

-----------------------------------
Paul Jensen
pjensen@atla.com


-----Original Message-----
From: Brian Hook [mailto:hook_l@pyrogon.com]
Sent: Friday, January 30, 2004 8:19 PM
To: indies@igda.org
Subject: Re: [IGDA_indies] next steps


> Moving forward, the community should think about some
> outcomes/goals they like to see come out of the SIG.

>From my point of view, I really want it to accomplish the following: 
act as a clearing house and focal point for developers interested in 
developing and distributing their games independently.

It's really that simple.  A central resource that answers questions 
like:

- it's just me, where do I get get art and music?
- I can't write all this by myself, where can I get help?
- how do I sell stuff on my Web site?
- I need someone to help me with my Web site design
- how much should I sell my game for?
- what type of copy protection should I use?
- someone wants to sell my game, what should I do?
- what are 'affiliates'?

Hmmm, I could probably write a couple articles on the above, but then 
again, I end up monopolizing the site, and it goes IGDA SIG to IGDA 
Hook's Soap Box =)

Anyway, to answer your question, that's basically what I'd like to see 
happening -- the IGDA SIG becomes the default place to go when you 
don't know what you're doing =)

I'd also like it to stay mostly non-technical, since there are a ton 
of other resources out there that provide technical references 
(flipcode, gamedev.net, etc.).

Brian


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